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  #2591  
Old April 30th, 2004, 11:18 PM
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Default Re: STM "Final v1.7.5" Discussion

I have a question, what would cause a "file not found" error after you click on the end turn button, but if you choose the race to be controlled by the AI, then I do not get this error, so I'm confused.
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  #2592  
Old April 30th, 2004, 11:37 PM
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Default Re: STM "Final v1.7.5" Discussion

Pirate issues:
- Some problems on the ground troops and shock troops. It seems that we can only install shock troops on Troops, but this components is 10kT big. The other races have ground troops 1kT big.
- The Tech Description for the Pirate Technology mentions Tholians, not Pirates.
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  #2593  
Old May 1st, 2004, 03:40 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by von_toaster:
Pirate issues:
- Some problems on the ground troops and shock troops. It seems that we can only install shock troops on Troops, but this components is 10kT big. The other races have ground troops 1kT big.
- The Tech Description for the Pirate Technology mentions Tholians, not Pirates.
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  #2594  
Old May 1st, 2004, 05:38 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by The One:
I have a question, what would cause a "file not found" error after you click on the end turn button, but if you choose the race to be controlled by the AI, then I do not get this error, so I'm confused.
Your missing a file would be my first guess. What file does it say your missing?
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  #2595  
Old May 1st, 2004, 08:10 PM
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Default Re: STM "Final v1.7.5" Discussion

Just waiting on CK to finish the revision of the component file before finalizing the final update and posting it.
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  #2596  
Old May 2nd, 2004, 02:39 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:
quote:
Originally posted by The One:
I have a question, what would cause a "file not found" error after you click on the end turn button, but if you choose the race to be controlled by the AI, then I do not get this error, so I'm confused.
Your missing a file would be my first guess. What file does it say your missing?
Didn't say which file, just said "error file missing" so after checking everything, I finaly tried one more thing and that was to uninstall and reinstall Space Empire IV Gold and all the mods and now, I'm not getting that error anymore.
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  #2597  
Old May 2nd, 2004, 08:14 AM

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Default Re: STM "Final v1.7.5" Discussion

Atrocities, I have decided to attempt a new Star Trek Mod using the STM as the base. If you or anyone else would like to look at the first beta Version, let me know. The first beta Version should be ready in a week or two.

Some ideas that will be in this mod:
The Borg as monsters.
AI design creation files made to be more generic.
Weapons on all types of ships.
New ship sizes for all races
Smaller number of races.
New armor system.
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  #2598  
Old May 2nd, 2004, 12:35 PM
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Default Re: STM "Final v1.7.5" Discussion

Sounds good TNZ.
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  #2599  
Old May 2nd, 2004, 05:54 PM
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Default Re: STM "Final v1.7.5" Discussion

2600.....Just had too
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  #2600  
Old May 2nd, 2004, 06:32 PM

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Default Re: STM "Final v1.7.5" Discussion

I don't know if anyone else has noticecd, ,but the Federation is almost invincible with Ablative Armor III. It ignores any damage that is 30 or less, and I have yet to encounter an AI weapon (aside frrom the monsters' weapons) that does more than 30 damage. I even have fleets flying around w/o shields just pummeling the enemy, and i don't have to worry about my ships at all! IS this the way it is supposed to be?

Also, there is something odd with Quantum Torpedoes. The specs show that they do more damage as a Large Base mount than as a Massive base mount.... is this right?
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