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				May 13th, 2004, 05:55 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		awesome job with the mod so far      keep it up!  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 13th, 2004, 06:59 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		
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				Originally posted by ArchBuck: 
 awesome job with the mod so far       keep it up! 
			
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 Amen to that!! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 14th, 2004, 02:56 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		
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				Originally posted by gregebowman: 
   quote: Originally posted by ArchBuck: 
 awesome job with the mod so far           keep it up!  
			
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 Amen to that!!  we are trying.     
  
 [ May 14, 2004, 02:02: Message edited by: Atrocities ] 
		
	
		
		
		
		
		
		
			
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				May 14th, 2004, 10:20 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		I was just wondering why the power of all the weapons are so low compared to the shields that are avaliable on the STMv172Patch? 
  Also, how come the AIs only build large ships for mines and satallites?  I was hoping to engage large ships with massive weapons on them. 
  
 [ May 14, 2004, 21:21: Message edited by: Wormgonenuts ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 14th, 2004, 11:48 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		I had D/L the latest patch for the Facility image mod and then I had to D/L the STM images are these not in the image pak? unlessI did something wrong, all the Fed facility went By By 
		
	
		
		
		
		
		
		
			
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				May 15th, 2004, 04:12 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Wormgonenuts: 
 I was just wondering why the power of all the weapons are so low compared to the shields that are avaliable on the STMv172Patch? 
  Also, how come the AIs only build large ships for mines and satallites?  I was hoping to engage large ships with massive weapons on them. 
			
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 I usually disable fighters/shuttles/mines and sattelites while playing STM, otherwise the AI will build up a disporportanate force of these relatively useless large ships. 
 
(I'm guessing more of a SEIV fault than a STM one) These are still good options, however, for MP play. 
 
As far as the weapon power vs shield/armour thing goes taht will be adressed in the final patch! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 15th, 2004, 10:14 AM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Wormgonenuts: 
 I was just wondering why the power of all the weapons are so low compared to the shields that are avaliable on the STMv172Patch? 
  Also, how come the AIs only build large ships for mines and satallites?  I was hoping to engage large ships with massive weapons on them. 
			
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 Because that was the way  I set them up.    
 
The AI is still SEIV AI and still does things according to that.  This is why many people turn off mines. 
		
	
		
		
		
		
		
		
			
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				May 19th, 2004, 07:36 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		Wow. Where did everybody go? No Posts for the past few days. One can hear crickets chriping. 
Maybe no bug reports is a good thing? Has 1.7.3 been released yet?
 
Just wanted to thank Atrocities for all of his hard work - it IS appreciated by the silent majority here. This is one hell of a mod and it's all I've been playing for the past year or so now. I love getting my a$$ kicked by the borg or others (one day I'll actually win       )
 
Thanks Again Atrocities and all the testers.
 
JR  
		
	
		
		
		
		
		
		
			
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				May 19th, 2004, 11:15 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		Absolutely,  outstanding game in all rights, way to go guys !!! 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 20th, 2004, 02:56 PM
			
			
			
		  
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				Re:  STM  "Final v1.7.5"  Discussion
			 
             
			
		
		
		
		
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				Originally posted by BlackRose: 
 I usually disable fighters/shuttles/mines and sattelites while playing STM, otherwise the AI will build up a disporportanate force of these relatively useless large ships. 
			
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 How do you disable sattelites? In the tech tree you get when setting up a new game, i found mines, shuttles and fighters but no sattelites. In the txt files i found sattelites under the Applied Science group. Am i correct that i would have to adjust this to True: 
Can Be Removed        := False 
 
On the other hand, i'm not sure that sats will pose such a pain as the mines for the AI? 
		
	
		
		
		
		
		
		
			
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