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June 24th, 2003, 09:06 PM
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Corporal
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Join Date: May 2002
Posts: 119
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Re: Want strategies for seiging a planet
Quote:
Originally posted by Suicide Junkie:
If you're facing massed massive guns, try fighters.
They should be able to get in under the guns, as long as there isn't too much point defense.
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Interesting, but those well defended planets I spoke of always have tons of PD as well. Plus some of the regular guns can target fighters anyway so I have a strong feeling the fighters would get chewed up real bad.
Still, I haven't tried that before so I'll defintiely give it a shot.
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June 24th, 2003, 09:28 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Re: Want strategies for seiging a planet
One suggestion that might help is to set your fleet to point blank range. If the planets weapons outrange you anyways there is not really a point in keeping to optimal distance or anything. And doing so will sometimes cause your formation to "stack up" and leave half your fleet out of range of the planet. You end up attackign with 6 or 8 ships at a time and getting chewed up when you could swarm him with your entire fleet at once.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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June 24th, 2003, 10:16 PM
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Private
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Join Date: May 2003
Location: Braunschweig, Germany
Posts: 32
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Re: Want strategies for seiging a planet
Quote:
Originally posted by Suicide Junkie:
If you're facing massed massive guns, try fighters.
They should be able to get in under the guns, as long as there isn't too much point defense.
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I didn`t saw it in the FaQ or perhaps I oversaw it. Does mount weapons like heavy or huge mount means they can not target fighters as good as normal mount? Does they have a negative to hit modifer?
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June 24th, 2003, 10:51 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Want strategies for seiging a planet
No, they don't. But barring the Talisman, most ship-to-ship weapons don't hit fighters all that well. Especially on planets, where you can't get a training bonus.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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June 24th, 2003, 11:11 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Want strategies for seiging a planet
Then again ground based weapons with mounts get very high to-hit boni. They will eat your fighters at close range.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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June 24th, 2003, 11:22 PM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
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Re: Want strategies for seiging a planet
I like to use medium or large transports...
ECM III
Stealth and Scattering III
Lots of extra armor III
Solar sails III
A few point defense.
Maybe a weapon or bomb if I feel giddy.
Usually trained 20% in a 20% fleet
This gives your invasion vessel some quickness, defense, and survivability.
Carry a small sample of every breathing type for instant exchange.
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June 24th, 2003, 11:26 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Want strategies for seiging a planet
Quote:
Originally posted by Phoenix-D:
No, they don't. But barring the Talisman, most ship-to-ship weapons don't hit fighters all that well. Especially on planets, where you can't get a training bonus.
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My DUCs, PPBs, APBs, etc. never have problems hitting fighters.
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