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February 23rd, 2001, 07:01 PM
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Corporal
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Join Date: Aug 2000
Location: Fairfax, Ok, USA
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Re: Rebelious Planets
I wasn't saying the Ships join the Rebelion becuase they are simpatatic I was saying that the people on the planet would board and take the ship that should just be part of the proccess of taking the governmental centers planet side.
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Lord Darwin,
Space Empires Fan since
Space Empires 2 in 1995
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February 23rd, 2001, 08:27 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Rebelious Planets
I think you are talking about two different things. When you first conquer a planet it may say the population is rioting, that is not rebellion. Rebellion, IIRC, is a separate event and usually caused by Intel operations of another nation or it could be a coup not supported by another nation.
I think the rebels should get everything there just to make things more interesting and give you something else to watch out for.
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February 23rd, 2001, 08:33 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Rebelious Planets
They're not going to board self-sufficient warfleets. Not when plague bombs and planetary napalm are considered standard fare... and master computers don't need shore leave.
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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February 23rd, 2001, 09:03 PM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: Rebelious Planets
But a Master Computer could be susceptible to a virus or an alteration of its directive files.
Especially if the ground based revolt has access to any ground side linkups that give the orders to the AI of the computer.
And if it is an AI in a computer then it could decide on its own to revolt if no safeguards.
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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February 23rd, 2001, 10:16 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
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Re: Rebelious Planets
Well, this applies to v119, but I have seen first-hand that when the total number of empires gets low, the game tries very hard to generate new ones.
I was playing two different empires in a Small/Ancient galaxy. I was playing both of them because I wanted to see both sides of some situations, in order to answer some questions I had about, for example, the cloaking effect of nebula systems.
The only other empire in the game was one neutral, making three empires total. And I saw more revolts and rebellions in that one game than in all the SE4 I had played up to that point. It really seemed like the game was intelligent to tell that there were few empires, and chose random events and such that would create more empires.
This is just one more example of why SE4 is such a brilliant game, in spite of its (thankfully few) warts.
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