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  #1  
Old February 19th, 2001, 05:57 PM
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Baal Baal is offline
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Default Re: Never enough Tech\'s, here\'s some ideas

I don't see why you don't make this Universal Colony component dependant on just having colonizing capabilites of all 3 planet types. At level one of each you have all the colonizing tech, why would you do all that extra research for one component that does stuff you can already do.

What I'm saying is make dependant on just having level 1 of all of them.
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Old February 19th, 2001, 11:52 PM

Aussie Gamer Aussie Gamer is offline
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Default Re: Never enough Tech\'s, here\'s some ideas

It was just an idea about the extra tech levels for planet util, but i suppose that it does not matter how it put in, but I do believe that you should have to research it to get it!

Hope that so of these ideas get put into the official game.
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Old February 20th, 2001, 12:45 AM
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Default Re: Never enough Tech\'s, here\'s some ideas

quote:
Originally posted by Baal:
I don't see why you don't make this Universal Colony component dependant on just having colonizing capabilites of all 3 planet types. At level one of each you have all the colonizing tech, why would you do all that extra research for one component that does stuff you can already do.

What I'm saying is make dependant on just having level 1 of all of them.



Well... since it isn't in the game yet, it's just a matter of personal taste. Since I didn't increase the resource cost or size of the component but added two extra abilities and 25x the cargo capacity, I thought maybe I should make it a little more expensive resesarch-wise.

If you want to make it dependent on just level one of all three colonization techs, I hope you make it cost more minerals or make it require two or three times as much space. It's up to you...
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