.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 26th, 2003, 11:15 AM
Scipio's Avatar

Scipio Scipio is offline
Private
 
Join Date: May 2003
Location: Braunschweig, Germany
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Scipio is on a distinguished road
Default Multiple Mods

I saw many mods now, and I ask myself if I could use this mods and the normal standard game at once. Do I have to install SeIV for every mod I want to play?

And I would like to thank Fyron as his quadrant mod was exactly what I looked for (I try to do that on my on, its much work I think, to good I found the QuMod so soon )
__________________
http://www.diewaldseite.de/
http://www.therainforestsite.com[i]
help the Rainforest, please. Each once every day.
Just 5 seconds of time for each of these.
</i]
Reply With Quote
  #2  
Old June 26th, 2003, 11:21 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Multiple Mods

No. Install all mods into their own folders (as most mods do by default). Then, open up Path.txt in the folder where SE4 is installed and change it to the path of the mod you want to use (relative to that folder). Set it to "none" to use no mod. Check the readme in FQM for this info (in a little more detail).

Alternatively, look for the SE4 Mod Launcher, which I find to be much better than manually altering Path.txt every time you want to switch mods.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old June 26th, 2003, 05:54 PM
Erax's Avatar

Erax Erax is offline
Captain
 
Join Date: Oct 2002
Location: Brazil
Posts: 827
Thanks: 0
Thanked 0 Times in 0 Posts
Erax is on a distinguished road
Default Re: Multiple Mods

You can also create different Path files - path.pnn, path.tdm, path.dev, path.prp, path.sw2, path.ast and of course path.std, then write up a small .bat file that copies one of them over your current path.txt file (this is what I used to do with my autoexec and config files way back in the days of different memory requirements for each and every game).
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
Reply With Quote
  #4  
Old June 26th, 2003, 07:42 PM
Scipio's Avatar

Scipio Scipio is offline
Private
 
Join Date: May 2003
Location: Braunschweig, Germany
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Scipio is on a distinguished road
Default Re: Multiple Mods

Quote:
Originally posted by Chief Engineer Erax:
You can also create different Path files - path.pnn, path.tdm, path.dev, path.prp, path.sw2, path.ast and of course path.std, then write up a small .bat file that copies one of them over your current path.txt file (this is what I used to do with my autoexec and config files way back in the days of different memory requirements for each and every game).
I just had this idea too, thank you to both of you.
__________________
http://www.diewaldseite.de/
http://www.therainforestsite.com[i]
help the Rainforest, please. Each once every day.
Just 5 seconds of time for each of these.
</i]
Reply With Quote
  #5  
Old June 26th, 2003, 08:49 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Multiple Mods

Mod launcher is IMO a better way to go. Much less work involved. There is a Version on the Gold CD too.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:58 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.