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				 Re: Modding Limitations:  Things needed for Next Patch 
 Try this for Federation ships add  Medical Bay, Launch/Recover Fighters and Cargo Storage ability to VehicleSize File.
 eg
 Name                          := Escort
 Short Name                    := Escort
 Description                   :=
 Code                          := ES
 Primary Bitmap Name           := Escort
 Alternate Bitmap Name         := Escort
 Vehicle Type                  := Ship
 Tonnage                       := 200
 Cost Minerals                 := 200
 Cost Organics                 := 200
 Cost Radioactives             := 100
 Engines Per Move              := 1
 Number of Tech Req            := 2
 Tech Area Req 1               := Ship Construction
 Tech Level Req 1              := 1
 Tech Area Req 2               := Federation Technology
 Tech Level Req 2              := 1
 Number of Abilities           := 4
 Ability 1 Type                := Combat To Hit Defense Plus
 Ability 1 Descr               := 40% harder to hit in combat.
 Ability 1 Val 1               := 40
 Ability 1 Val 2               := 0
 Ability 2 Type                := Medical Bay
 Ability 2 Descr               := Cures level 1 plagues.
 Ability 2 Val 1               := 1
 Ability 2 Val 2               := 0
 Ability 3 Type                := Launch/Recover Fighters
 Ability 3 Descr               := Can launch and recover fighters.
 Ability 3 Val 1               := 1
 Ability 3 Val 2               := 4
 Ability 4 Type                := Cargo Storage
 Ability 4 Descr               := Provides 90kT worth of cargo space.
 Ability 4 Val 1               := 90
 Ability 4 Val 2               := 0
 Requirement Must Have Bridge  := True
 Requirement Can Have Aux Con  := True
 Requirement Min Life Support  := 1
 Requirement Min Crew Quarters := 1
 Requirement Uses Engines      := True
 Requirement Max Engines       := 2
 Requirement Pct Fighter Bays  := 0
 Requirement Pct Colony Mods   := 0
 Requirement Pct Cargo         := 0
 
			
			
			
			
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