Re: Modding Limitations: Things needed for Next Patch
Try this for Federation ships add Medical Bay, Launch/Recover Fighters and Cargo Storage ability to VehicleSize File.
eg
Name := Escort
Short Name := Escort
Description :=
Code := ES
Primary Bitmap Name := Escort
Alternate Bitmap Name := Escort
Vehicle Type := Ship
Tonnage := 200
Cost Minerals := 200
Cost Organics := 200
Cost Radioactives := 100
Engines Per Move := 1
Number of Tech Req := 2
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 1
Tech Area Req 2 := Federation Technology
Tech Level Req 2 := 1
Number of Abilities := 4
Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := 40% harder to hit in combat.
Ability 1 Val 1 := 40
Ability 1 Val 2 := 0
Ability 2 Type := Medical Bay
Ability 2 Descr := Cures level 1 plagues.
Ability 2 Val 1 := 1
Ability 2 Val 2 := 0
Ability 3 Type := Launch/Recover Fighters
Ability 3 Descr := Can launch and recover fighters.
Ability 3 Val 1 := 1
Ability 3 Val 2 := 4
Ability 4 Type := Cargo Storage
Ability 4 Descr := Provides 90kT worth of cargo space.
Ability 4 Val 1 := 90
Ability 4 Val 2 := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := True
Requirement Max Engines := 2
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
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