.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 7th, 2003, 01:50 AM

HEMAN HEMAN is offline
Corporal
 
Join Date: Sep 2001
Location: PALMDALE ,CA ,US
Posts: 162
Thanks: 0
Thanked 0 Times in 0 Posts
HEMAN is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

Hello everyone, Been a long time.
Atrocities i enjoy the AST mod,its great keeps me coming back for more while selecting other teck trees bajorin +federation etc.Was also hoping too play Capt kwoks Mod too, untill bad luck happen .

3 Things needed for next patch are:

1)INTELL > Expand Ais Intell reponses trade solutions/ treaty.
1a) INTELL > Add % to field on the (Active Intell Project) menu (Note; This will give the HUMAN player empire,the choice of using offensive/defensive projects strength) .
2) Event Tab > Will show a list report to Human player of location and times of all severity events reported in past,present,Planet/Sun will explode year????.
3)A peace treaty to cancel war and set current treaty to 'none'.Note:Once you go to war with any AI empire, you can never make peace again or any other treaty.
Any comments on these Improvments?
Reply With Quote
  #2  
Old July 7th, 2003, 03:16 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Modding Limitations: Things needed for Next Patch

Quote:
Originally posted by Q:
quote:
Originally posted by Phoenix-D:
Q, you're being a bit too pessimistic.

http://www.shrapnelgames.com/cgi-bin...;f=23;t=009392

scroll down to the post by Geo. No gurrentees, but its possible.
I would love to be wrong!!
Believe me, you are wrong!
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old July 7th, 2003, 03:21 AM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

Like I've said in my mod's thread, and on the SEV wish list, there could be a little more flexibility as far as what types of components units may carry. If nothing else, Boarding Parties!!!
Reply With Quote
  #4  
Old July 7th, 2003, 03:25 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

TNZ the idea was to have a requirement not an ability. Ability really does not matter for a ship unless you want to make it a specific technology type. But thanks any ways.

And I doubt there will be another patch for SEIV. I do hold out hope though, but the chances, even if there was another patch, that some of the major modding issues and other concerns would be corrected are slim. The patch would more than likely contain only modest bug fixes.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #5  
Old July 7th, 2003, 04:52 AM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

Quote:
Originally posted by Atrocities:

And I doubt there will be another patch for SEIV. I do hold out hope though, but the chances, even if there was another patch, that some of the major modding issues and other concerns would be corrected are slim. The patch would more than likely contain only modest bug fixes.
There's going to be one Last patch. Aaron himself has said that he plans to do one final patch after Starfury is out the doors.
And then he will begin work on SEV.

[ July 07, 2003, 03:52: Message edited by: Ragnarok ]
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #6  
Old July 7th, 2003, 05:13 AM
Spoo's Avatar

Spoo Spoo is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
Spoo is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

Wouldn't it be great if the Last patch allowed SE4 combats to be carried out in Starfury?
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
Reply With Quote
  #7  
Old July 7th, 2003, 10:37 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Modding Limitations: Things needed for Next Patch

I doubt the Last patch will introduce any particularly ambitiouts new features- after all, if the new patch introduced loads of bugs he'd have to release another (Last Last) patch to fix them =-)

I think maybe we need to resurrect the "bang for the buck" mod suggestion thread.

[ July 07, 2003, 09:39: Message edited by: dogscoff ]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.