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  #1  
Old July 8th, 2003, 07:56 AM

Phoenix-D Phoenix-D is offline
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Default Re: Modding Limitations: Things needed for Next Patch

A few things I've thought of..

-Fix the null planet issue! Almost impossible to add new planet sizes without running into this.

-Star: Unstable and a few other abilities don't work. It would be nice if they did (especially the "ground defense modifier" one)
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  #2  
Old July 8th, 2003, 09:54 AM
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Fyron Fyron is offline
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Default Re: Modding Limitations: Things needed for Next Patch

Quote:
And I doubt there will be another patch for SEIV.
You are so, so wrong my friend.
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  #3  
Old July 8th, 2003, 10:51 AM
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Default Re: Modding Limitations: Things needed for Next Patch

Make the ability

"Change Bad Intelligence Chance - System"

- which is used in the fate shrine - finally effective.

I reported this bug months ago to MM and received confimation that he got the message, but to my knowlegde this ability has never been made functional.

[ July 08, 2003, 09:52: Message edited by: Q ]
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  #4  
Old July 8th, 2003, 11:35 AM

TNZ TNZ is offline
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Default Re: Modding Limitations: Things needed for Next Patch

One of the biggest limitations in making a mod, to me, is the necessity to have 20 races when you only want 10. This can destroy the premise of a mod. Another problem is how the AI selects a ship’s components by ability types instead of by the name of the component.
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  #5  
Old July 8th, 2003, 12:17 PM
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Atrocities Atrocities is offline
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Default Re: Modding Limitations: Things needed for Next Patch

Quote:
Originally posted by Q:
Make the ability

"Change Bad Intelligence Chance - System"

- which is used in the fate shrine - finally effective.

I reported this bug months ago to MM and received confimation that he got the message, but to my knowlegde this ability has never been made functional.
OH HELL YES! This would be a great fix! Thanks for reminding me about it. I cannot believe I forgot about it.
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  #6  
Old July 9th, 2003, 01:49 AM

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Default Re: Modding Limitations: Things needed for Next Patch

Make the range and rate matter in Troop combat.

Make the interface more modifyable.

Hot keys?
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  #7  
Old July 8th, 2003, 02:16 PM
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General Woundwort General Woundwort is offline
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Default Re: Modding Limitations: Things needed for Next Patch

Quote:
Originally posted by Loser:
Make the range and rate matter in Troop combat.
I think this is hard-coded into the game and can't be modded.

Quote:
Make the interface more modifyable.
Same deal, but I highly sympathize. I tried to do a "STNG" interface and had to throw in the towel - the way the interface uses the BMP files defies logical comprehension.

Quote:
Hot keys?
I know there's a list of hotkeys that already come with the game out there somewhere, but it's location escapes me at the moment. I don't think there's a way to program more of them, however.
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