|
|
|
|
 |

July 8th, 2003, 07:56 AM
|
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Modding Limitations: Things needed for Next Patch
A few things I've thought of..
-Fix the null planet issue! Almost impossible to add new planet sizes without running into this.
-Star: Unstable and a few other abilities don't work. It would be nice if they did (especially the "ground defense modifier" one)
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

July 8th, 2003, 09:54 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Modding Limitations: Things needed for Next Patch
Quote:
|
And I doubt there will be another patch for SEIV.
|
You are so, so wrong my friend. 
|

July 8th, 2003, 10:51 AM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Modding Limitations: Things needed for Next Patch
Make the ability
"Change Bad Intelligence Chance - System"
- which is used in the fate shrine - finally effective.
I reported this bug months ago to MM and received confimation that he got the message, but to my knowlegde this ability has never been made functional.
[ July 08, 2003, 09:52: Message edited by: Q ]
|

July 8th, 2003, 11:35 AM
|
|
Sergeant
|
|
Join Date: Jul 2003
Location: New Zealand
Posts: 252
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Modding Limitations: Things needed for Next Patch
One of the biggest limitations in making a mod, to me, is the necessity to have 20 races when you only want 10. This can destroy the premise of a mod. Another problem is how the AI selects a ship’s components by ability types instead of by the name of the component.
|

July 8th, 2003, 12:17 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
|
|
Re: Modding Limitations: Things needed for Next Patch
Quote:
Originally posted by Q:
Make the ability
"Change Bad Intelligence Chance - System"
- which is used in the fate shrine - finally effective.
I reported this bug months ago to MM and received confimation that he got the message, but to my knowlegde this ability has never been made functional.
|
OH HELL YES! This would be a great fix! Thanks for reminding me about it. I cannot believe I forgot about it.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

July 9th, 2003, 01:49 AM
|
|
Colonel
|
|
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Modding Limitations: Things needed for Next Patch
Make the range and rate matter in Troop combat.
Make the interface more modifyable.
Hot keys?
|

July 8th, 2003, 02:16 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Modding Limitations: Things needed for Next Patch
Quote:
Originally posted by Loser:
Make the range and rate matter in Troop combat.
|
I think this is hard-coded into the game and can't be modded.
Quote:
|
Make the interface more modifyable.
|
Same deal, but I highly sympathize. I tried to do a "STNG" interface and had to throw in the towel - the way the interface uses the BMP files defies logical comprehension.
I know there's a list of hotkeys that already come with the game out there somewhere, but it's location escapes me at the moment. I don't think there's a way to program more of them, however.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|