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				July 9th, 2003, 01:49 AM
			
			
			
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				 Re: Modding Limitations:  Things needed for Next Patch 
 Make the range and rate matter in Troop combat.
 Make the interface more modifyable.
 
 Hot keys?
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				July 8th, 2003, 02:16 PM
			
			
			
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				 Re: Modding Limitations:  Things needed for Next Patch 
 
	I think this is hard-coded into the game and can't be modded.Quote: 
	
		| Originally posted by Loser: Make the range and rate matter in Troop combat.
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	Same deal, but I highly sympathize.  I tried to do a "STNG" interface and had to throw in the towel - the way the interface uses the BMP files defies logical comprehension.Quote: 
	
		| Make the interface more modifyable. |        
 I know there's a list of hotkeys that already come with the game out there somewhere, but it's location escapes me at the moment.  I don't think there's a way to program more of them, however.
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				July 8th, 2003, 02:38 PM
			
			
			
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				 Re: Modding Limitations:  Things needed for Next Patch 
 
	I believe this thread is abotu things we would like chagned in the next patch (hard coded) so that we can better mod the game.Quote: 
	
		| Originally posted by General Woundwort: I think this is hard-coded into the game and can't be modded.
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	It is that "way to program more of them" that I really want, but I'd like more of them added to the game anyway.Quote: 
	
		| Originally posted by General Woundwort: I know there's a list of hotkeys that already come with the game out there somewhere, but it's location escapes me at the moment.  I don't think there's a way to program more of them, however.
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 [ July 08, 2003, 13:39: Message edited by: Loser ]
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				July 8th, 2003, 05:08 PM
			
			
			
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				 Re: Modding Limitations:  Things needed for Next Patch 
 
	I don't think you need 20 races. If you want to play with 10 only but use the "add random computer player" feature in the game set-up you only have to edit the corresponding numbers in the settings.txt file.Quote: 
	
		| Originally posted by TNZ: One of the biggest limitations in making a mod, to me, is the necessity to have 20 races  when you only want 10. This can destroy the premise of a mod.
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	That would be indeed great! Just leave the original possibility to call for a ability but add the alternative to call for a specific component name in the design file. MM added a very similar possibility for the construction file so I believe this could be done.Quote: 
	
		| Another problem is how the AI selects a ship’s components by ability types instead of by the name of the component. |  
 [ July 08, 2003, 16:14: Message edited by: Q ]
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				July 8th, 2003, 05:46 PM
			
			
			
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 Brigadier General |  | 
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				 Re: Modding Limitations:  Things needed for Next Patch 
 I would like to see the requirements and restrictions in the RacialTraits.txt working. That would be soooo helpful. 
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				July 8th, 2003, 06:04 PM
			
			
			
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				 Re: Modding Limitations:  Things needed for Next Patch 
 
	Oh yes I agree whole-hearted!Quote: 
	
		| Originally posted by Timstone: I would like to see the requirements and restrictions in the RacialTraits.txt working. That would be soooo helpful.
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				July 10th, 2003, 11:27 AM
			
			
			
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 Brigadier General |  | 
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				 Re: Modding Limitations:  Things needed for Next Patch 
 In the RacialTraits.txt there's a line to add a picture to a certain trait. It isn't operational, I would like to see that work. 
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Gabriella in Blood 2 
Men may control the free world, but women control the boobs. 
Brent in Plaver vs. Player |  
	
		
	
	
	
	
	
	
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