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July 6th, 2003, 04:20 AM
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Corporal
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Join Date: Dec 2002
Location: Hogeye,Ar--USA
Posts: 116
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Re: Player Mods....how to get them to work?
Okay,I give up. I loaded the modlauncher from the cd. I lauched the modlauncher.I clicked on the mod and then I clicked on the play SE IV button and it still just come up the regular unmodded game.
Thanks for you help anyways guys. 
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July 6th, 2003, 04:44 AM
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General
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Join Date: Mar 2002
Location: Indiana
Posts: 3,229
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Re: Player Mods....how to get them to work?
Quote:
Originally posted by dbt1949:
Okay,I give up. I loaded the modlauncher from the cd. I lauched the modlauncher.I clicked on the mod and then I clicked on the play SE IV button and it still just come up the regular unmodded game.
Thanks for you help anyways guys.
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Are you sure it's just regular unmodded game? The screen will not always be diffrent. Only a handful of mods have added to the intro screen the name of the mod. But for the most part it is the same. I suggest you try to load another mod and then start a game and look to see any new weapons or changes to confirm you are in the mod. 
__________________
Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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July 6th, 2003, 05:02 AM
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Corporal
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Join Date: Dec 2002
Location: Hogeye,Ar--USA
Posts: 116
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Re: Player Mods....how to get them to work?
I was trying my desktop PC with Windows ME and the two mods I had downloaded (Adamant & AST) just weren't working. I went and tried it on my laptop with XP and it works fine.(both those two plus some others from the cd).
I'll try it again on my desktop tomorrow morning.
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July 6th, 2003, 02:13 PM
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Corporal
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Join Date: Dec 2002
Location: Hogeye,Ar--USA
Posts: 116
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Re: Player Mods....how to get them to work?
Okay I see what I was doing wrong. I was extracting to a folder I had already made instead of letting them extract to their own folder(that I didn't realize was being made).
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July 6th, 2003, 09:34 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Player Mods....how to get them to work?
You do not have to install mods into the folder they want to go in, actually. That is just a standard folder for ease of use.  AST will work if you place it in a folder named "Bob", for example.
You will want to make sure you have the Image Mod installed to use those mods.
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July 7th, 2003, 04:38 AM
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General
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Join Date: Mar 2002
Location: Indiana
Posts: 3,229
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Re: Player Mods....how to get them to work?
Quote:
Originally posted by Imperator Fyron:
You do not have to install mods into the folder they want to go in, actually. That is just a standard folder for ease of use. AST will work if you place it in a folder named "Bob", for example.
You will want to make sure you have the Image Mod installed to use those mods.
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Fyron, he meant that he made a folder called "Whatever" and then extracted the files into that. Making another level of folders with the mod files. And so the mod launcher detected no mod files so it diverted back to default files. 
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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July 7th, 2003, 04:57 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Player Mods....how to get them to work?
You can use extra folder layers, actually. Manually editing Path.txt works fine. The Mod Launcher does not detect mods in extra layers of folders, but you can add them manually by using the Add Directory button.
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