
July 10th, 2003, 06:53 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: A thought on Neutral Races
Quote:
Originally posted by Q:
You can mod that in the general.txt file of the neutral race. If you include there an advanced racial trait it will be used.
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This is very exciting to hear. I may actually do this. Perhaps it's already been done in a mod. Hear's the plan:
Bobroba States: no clue. Ideas?
Nultoh Group: ok they have advanced sight, so give them a level 5 cloaking sensor. If they have a partnership alliance - you get to see minefields laid in their sector, maybe even get them to trade a ship or sat that has the sensor on it.
Kithra Consortium: I dunno, they're warlike some sort of advanced troop. Maybe you can convince them to sell them to you or you can steal them if you conquer them.
Cluk-Ruk Republic: So they're aquatic. I don't know where to go here. Simpler life support component.
Texrak Hegemony: All right, tough quadrapeds. Give them a shock troop. A real tough troop.
Zynarra Holdings: Ice beam weapons. Ok, that's just crazy.
The basic idea in each case is the same, a racial tech trait that you can benefit from, if you keep them alive.
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