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  #1  
Old August 3rd, 2003, 10:07 AM
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Asmala Asmala is offline
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Default Re: Invulnerable Challenge - Warning... Spoilers!

SPOILER

Hurray! I finally get rid of those annoying 200+ storms. It was an enormous job. The game date is 2414.5 and I'm gathering and building my forces. Pretty soon I'll try to breach Shark's defences.

BIG SPOILER: Those seven storms in Teradome are annoying, you can't never know beforehand if your ships will take the damage or not. An easy way of getting rid of those storms are simple: Just send a small fleet with a non-master-computer-storm-destroying-ship. Sharks will capture it using Allegience Subverter and then they'll use the ship and destroy those storms over the warp point Well, AI constantly astonishes me with unbelievable strategic skills
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Old August 4th, 2003, 11:36 AM
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Default Re: Invulnerable Challenge - Warning... Spoilers!

Game Over. Sharks defeated in 2423.9. I'll send the files tonight.

My mark should be easy to beat, but defeating the Sharks was a big enough victory for me.
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  #3  
Old August 4th, 2003, 12:07 PM

Taera Taera is offline
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Default Re: Invulnerable Challenge - Warning... Spoilers!

well, i remember the description... how is the game going?
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Old August 4th, 2003, 09:13 PM

Stone Mill Stone Mill is offline
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Default Re: Invulnerable Challenge - Warning... Spoilers!

Quote:
Originally posted by Erax:
Game Over. Sharks defeated in 2423.9. I'll send the files tonight.

My mark should be easy to beat, but defeating the Sharks was a big enough victory for me.
Congratulations!!! You have set the first official mark, Erax.

Please send me the zipped game files whenever you get a chance!
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  #5  
Old August 5th, 2003, 12:32 AM
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Default Re: Invulnerable Challenge - Warning... Spoilers!

The Sharks lost its Last planet at 2416.1 but the main battle was a couple of turns earlier.

I had ~350 ships in my fleet and after the battle I still had over 250 so the fleet was pretty overpowered. The most embarrassing thing is that I still had over 100 ships mothballed because I didn't had enough cash to unmothball them. If I hadn't build a fleet big enough for foolproof victory I could've beat the Sharks 20-30 turns earlier.

The Challenge was very cool except those storms. It took a lot of patience and even more mouse clicks to get rid of them.
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Old August 5th, 2003, 02:11 AM

Stone Mill Stone Mill is offline
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Default Re: Invulnerable Challenge - Warning... Spoilers!

Quote:
Originally posted by Asmala:
The Sharks lost its Last planet at 2416.1 but the main battle was a couple of turns earlier.

I had ~350 ships in my fleet and after the battle I still had over 250 so the fleet was pretty overpowered. The most embarrassing thing is that I still had over 100 ships mothballed because I didn't had enough cash to unmothball them. If I hadn't build a fleet big enough for foolproof victory I could've beat the Sharks 20-30 turns earlier.

The Challenge was very cool except those storms. It took a lot of patience and even more mouse clicks to get rid of them.
Thanks... glad you had fun. Your score is better than I ever expected... You are the clear winner so far. I would have expected no less. And I really enjoyed the big battle. Excellent fleet composition.

The storms were annoying, yes... sorry about that tedium. You could have gambled again... nahhh.
I feel a bit bad about putting them in... but after all, I wanted to give the players some aggrivation as advertised!
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  #7  
Old August 5th, 2003, 05:42 PM
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Default Re: Invulnerable Challenge - Warning... Spoilers!

Just a thought but perhaps the AI could handle the storms if the minister is turned on in storm destroyer ships. Of course it would slow down the process because I suspect that the AI can't destroy multiple storms in each turn.
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