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July 16th, 2003, 06:42 PM
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Sergeant
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Quote:
Originally posted by geoschmo:
What about making the tailsman only work for one weapon each combat turn?
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Sounds like then you'd huge/super/spinal/whatever mount the biggest, meanest single weapon in the game, fill the rest of the space with shields/armor/enignes/ECM/etc, and crank them out like pennies.
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July 16th, 2003, 06:46 PM
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Sergeant
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Quote:
Originally posted by tesco samoa:
baron if that is a hard code it is a horrible idea....
why not just leave it to the modders...
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I think what he needs to do is essentially make the "official" talisman (in data/components) like one of the modded tal's. Effectively mod his own thing and make it the new official base configuration.
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July 16th, 2003, 06:48 PM
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National Security Advisor
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
One hard code change I would like to see is the ability to turn off the tailsman at game setup without turning off the entire religous technology branch. That way you wouldn't need a mod to remove it from the game and still let people build the facilities.
Geoschmo
[ July 16, 2003, 17:54: Message edited by: geoschmo ]
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I used to be somebody but now I am somebody else
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July 16th, 2003, 06:54 PM
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Colonel
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Quote:
Originally posted by geoschmo:
One hard code change I would like to see is the ability to turn off the tailsman at game setup without turning on the entire religous technology branch. That way you wouldn't need a mod to remove it from the game and still let people build the facilities.
Geoschmo
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You don't need a hard code change or an entire mod. Just set the tech level requirement for the talisman to 10 and leave everything else as it is. Then you won't be able to get it.
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July 16th, 2003, 07:06 PM
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Colonel
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Quote:
Originally posted by Q:
You don't need a hard code change or an entire mod. Just set the tech level requirement for the talisman to 10 and leave everything else as it is. Then you won't be able to get it.
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See, I think that's the kind of modding Geo was talking about avoiding.
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July 16th, 2003, 07:14 PM
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National Security Advisor
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Exactly right Loser. Q, I was suggesting a method to eliminate modding as a solution period. Of course your solution is very simple, but for the purposes of PBW play it would require something other than stock data files which is what I was trying to avoid. You can do it now by simply turning off the whole tech area, but some people think the economic facilities alone are enough of a reason to take the religious racial trait.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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July 16th, 2003, 07:19 PM
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Colonel
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Quote:
Originally posted by geoschmo:
some people think the economic facilities alone are enough of a reason to take the religious racial trait.
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Yeah. They rock.
Though if the Talisman were to be pulled, even those excellent facilities would not be worth the price one would pay for the whole Organic tech tree. (Mmmm... replicants... in tailer parks....)
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