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July 19th, 2003, 02:30 PM
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Colonel
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Quote:
Originally posted by Imperator Fyron:
quote: Facility abilities as the death shrine abilities will not work on components (with few exceptions).
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Yes they do. I can't believe that I did not see this. You are right the death shrine ability seems to work on components. Not my day today. However on the bright side this opens up some very interesting possibilities for new components. Thank you for correcting me Fyron.
[ July 19, 2003, 13:31: Message edited by: Q ]
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July 19th, 2003, 04:01 PM
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National Security Advisor
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
Quote:
Originally posted by Q:
quote: Originally posted by Imperator Fyron:
quote: Facility abilities as the death shrine abilities will not work on components (with few exceptions).
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Yes they do. I can't believe that I did not see this. You are right the death shrine ability seems to work on components. Not my day today. However on the bright side this opens up some very interesting possibilities for new components. Thank you for correcting me Fyron. Actually you are both sort of right. The Death Shrine ability apparently works, but it is one of the few exceptions. It would be very nice if every facility ability would work on a componernt and vice versa.
Geoschmo
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July 19th, 2003, 11:08 PM
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Colonel
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
noone notice my idea? 
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July 20th, 2003, 03:22 AM
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Lieutenant General
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
But neural combat net (or whatever is the name ) is not a very useful tech. - if you get experience from training facilities, most likely all you ships in the fleet will have same level. If it is from battle, that is very rare in SEIV, you need a very tough ships that survives several battles and killed a lot of enemy ships on the way. That may work in some other game, but SEIV is not about an invincible Enterprise or Avenger, but about big fleets with no regards to any individual ship survivor.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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July 20th, 2003, 04:26 AM
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Colonel
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
it could come with the very first tech, be only 10kT large and cost 1/2 as much. Then their fleets would have 45% experience when you'd have 20%. Combat experience is slow, but when you gain experience for EVERY SHOT DONE in combat, well, it moves fast. You just need some good weapons and good sensors. Thinking about it, you'd just need 125% agg, berz and sensors 1 to be very powerful early on.
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July 21st, 2003, 01:59 AM
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Lieutenant General
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
I think experience go up only when you kill enemy, not when you shot and hit !
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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July 20th, 2003, 04:08 PM
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Sergeant
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Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron
I am in a game right now where a player claims to have 200+ experience points. Two other players in the game have the talisman. I chose the middle route and I am the largest player in the game. So far in the titanic struggle everyone is holding their own. Ad for fryon's example of 30 to 200 well I have found your tactics can have a lot to do with how battles turn out also formations who fires first etc. I have found in this game that it is uppredictable and balanced. And SEIV is set up so that you can balance it in a multiplayer game very easily. I will also point out that a great deal of winning a game is dependent on starting position and surrounding systems. Give me a good start position and you a bad one and you can have the talisman.
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