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  #1  
Old July 20th, 2003, 03:22 AM
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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

But neural combat net (or whatever is the name ) is not a very useful tech. - if you get experience from training facilities, most likely all you ships in the fleet will have same level. If it is from battle, that is very rare in SEIV, you need a very tough ships that survives several battles and killed a lot of enemy ships on the way. That may work in some other game, but SEIV is not about an invincible Enterprise or Avenger, but about big fleets with no regards to any individual ship survivor.
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Old July 20th, 2003, 04:26 AM

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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

it could come with the very first tech, be only 10kT large and cost 1/2 as much. Then their fleets would have 45% experience when you'd have 20%. Combat experience is slow, but when you gain experience for EVERY SHOT DONE in combat, well, it moves fast. You just need some good weapons and good sensors. Thinking about it, you'd just need 125% agg, berz and sensors 1 to be very powerful early on.
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Old July 21st, 2003, 01:59 AM
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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

I think experience go up only when you kill enemy, not when you shot and hit !
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Old July 20th, 2003, 04:08 PM
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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

I am in a game right now where a player claims to have 200+ experience points. Two other players in the game have the talisman. I chose the middle route and I am the largest player in the game. So far in the titanic struggle everyone is holding their own. Ad for fryon's example of 30 to 200 well I have found your tactics can have a lot to do with how battles turn out also formations who fires first etc. I have found in this game that it is uppredictable and balanced. And SEIV is set up so that you can balance it in a multiplayer game very easily. I will also point out that a great deal of winning a game is dependent on starting position and surrounding systems. Give me a good start position and you a bad one and you can have the talisman.
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Old July 21st, 2003, 05:11 PM
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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by geoschmo:
quote:
Originally posted by Imperator Fyron:
MM does not have to please everyone.
Only you, right?
I am sorry for suggesting that MM operate as 90% of the industry that releases frequent update patches does in regards to those patches. Most games get frequent balance fixes in patches. Se4 has only had one or two of them, which just sucks.

That is not true ! Let see what play balance issues have been addresed in patches as I remember: missile speed, APB damage, ionic dispersor, allegiance subverter, organic armor, mines, range mounts for WP and satellites, order of firing. Might be many more.
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Old July 21st, 2003, 08:56 PM
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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

Gozra, I think experience is limited to 50 points per ship and 50 per fleet...

Oleg, almost all of those are not balance changes, but hardcode bug fixes. Balance changes are tweaking some values in the data files. Make Phased - Energy Weapons cost more, for example. Only missile speed, APB damage (wasn't it PPB damage, not APB?) and range mounts qualify as balance fixes. So, 3 instead of 1 or 2. Same difference. But either way, they are relatively minor changes, and most of the important balance issues have not been addressed.

[ July 21, 2003, 19:57: Message edited by: Imperator Fyron ]
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Old July 21st, 2003, 09:18 PM

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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

AS vs. MC.
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