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  #1  
Old July 11th, 2003, 03:04 PM
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Default Re: Philosophical Quandry: Piracy

Fyron, I have done exactly what you described, twice. In both cases, my friends installed the game and returned the CD, but they haven't played yet. It's been sitting unplayed on their HD's for weeks now.

Why did I do it ? That's just the way our crowd does things. We play all sorts of games - RPGs, boardgames, card games, miniatures games. We trade games with each other, we sell each other our old games, we give them as gifts, we loan them. We don't treat computer games any different.

I didn't think it was, for lack of a better word, 'wrong' when I did it. Reading some of the piracy threads on this forum, I now understand that some people may have a different opinion. All I can say is that I acted within the standards of my RL community, when perhaps I should have questioned some of them.
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  #2  
Old July 11th, 2003, 03:13 PM
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Default Re: Philosophical Quandry: Piracy

According to the law it's piracy. Yet, the situation you describe is probably more common than you think. I've gotten some games from friends like this and i must say that most of the time i just don't like it (hey i'm playing SEIV over here, leave me alone) or i buy it.

I read an article here in a magazine this week. If they could reduce software piracy with only a few percent, then it would create around 5000 IT jobs (here in Belgium which is a lot). So it's unbelievable what impact it has. I never realised that before.

If it generates more income for the game makers and producers, i couldn't see the harm in it since then it's kind of promotional stuff. But in real life, it would happen all to often that the receiving party just makes a copy and returns the cd.
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Old July 11th, 2003, 03:20 PM

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Default Re: Philosophical Quandry: Piracy

Fyron,
I note you have not posted your positon on this.
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Old July 11th, 2003, 03:37 PM

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Default Re: Philosophical Quandry: Piracy

Some more thoughts
“The road to Hell is paved with good intentions”
This may seem off topic but:
If you will violate the EULA in an attempt to get a friend to buy a copy what other rules will you break in your life?
Action - Intent (the greater good)
Break the EULA - Sell more copies
Buy a Term Paper - Graduate from Colledge
Cheat on your wife, (instead of ending the marrage)-For the sake of the children
Falsify your expense account – < insert plausible excuse >

You get the picture
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Old July 11th, 2003, 03:37 PM
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Default Re: Philosophical Quandry: Piracy

Absolutly is wrong. Whether or not it's enough of a violation to warrant some kind of legal ramifications is something for the lawyers to dicker over. But I am fully 100% confident in saying it's absolutly morally wrong. It's not even a valid topic for dicsussion.

To loan something to a friend you have to own it. You don't own the copy you made. The purchase of your copy doesn't give you the right to make copies of it.

Loser was right on when he said the try before you buy is the purpose of the demo. If you can't see someting you like in the game in 100 turns of the demo, you won't buy it.

So Fyron, what sort of car do you drive? Maybe my friend is thinking of buying one. I will "borrow" yours without permission and let him drive it around for a bit. You don't like that?

So it's not a perfect analogy since you aren't selling your car. What if you owned a car dealership? Would you be ok with people taking the cars off the lot without asking (I'm not talking about test drives here.} and trying them before buying them? Some of those people might end up buying afterall. You don't want to upset the customer now.

No, you have no moral right to decide for Malfador the best way for them to get new customers. That is their decision. If you don't like the way they do it make your own game and release it shareware.

So legally it may be a grey area since you aren't profiting from it. But it's not even an issue for discussion morally. It's wrong, no question about it.

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Old July 11th, 2003, 03:39 PM
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Default Re: Philosophical Quandry: Piracy

The hypothetical situation Fyron has put forward is illegal under English law (and I believe under the international copyright conventions).

Whether any action would be taken by the relevant games company is another question. It would have to prove loss in order to bring any effective action.

For example, Fyron's hypothetical situation would be highly unlikely (in the UK at any rate) to result in any legal action. The most a games company would do is send you a letter saying "dont do it again". You are loaning a game to a chum, not for profit and on the understanding that it is a temporary loan only.

If you were burning the CD and selling copies, then that is obviously more serious, and the act of making the copies for profit is the piracy definition employed by the courts in the UK. Lending your copy on is illegal under the copyright laws, but it is not piracy.

So, technically, the action is illegal. Is is not piracy. Is it immoral? I personally dont think so if you can control the ability of your chum to delete the game if he doesn't like it. If you are lending it so he takes a copy, then yes, I consider that that is immoral.

Arguments please?
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Old July 11th, 2003, 04:20 PM
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Default Re: Philosophical Quandry: Piracy

Well, I was all set to type a simply wonderful reply with all sorts of colorful analagies (but Geo beat me to the punch by 2 Posts... ).

I think he's said it best so far. Every company spends quite a bit of time deciding the limits of their EULA, marketing, demos (and how restricted), and how best to sell the product. My Adobe Photoshop EULA is more relaxed than my Jasc Paint Shop Pro (hope I'm remembering the correct 2 apps). One allows me to have it installed in 2 places as long as they are not used at the same time. The other permits a second installation but only on a laptop. A very tiny difference. But used as an example of how detailed companies can get when deciding these things. They balance what is good for the owner of the license against potential sales (and sale losses).

In the case of SE4 (or ANY other piece of software), it's the company's decision. If they think a demo is needed, they'll make one available. If it's restrictive, that's their decision. If they wanted purchasers to act as advertisers on their behalf (and loan their game out to potential buyers), then they would have written it into the EULA.

So, you know what side of the fence I'm sitting on.

Piracy? Not piracy because a person didn't make a profit? That's BS. Piracy is defined at Dictionary.com as (paraphrasing) the unauthorized reproduction or use of copyrighted or patented material (like software piracy). Didn't say one had to make money off it.

In summary, whenever "consumers" take the position that they have the write to draw a line in the sand of copyright violation, believe me, it will be a line that favors themselves not the companies. (and they'll always find a nice twist that satisfies their moral conscience)
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