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  #1  
Old February 21st, 2001, 08:55 PM

Nitram Draw Nitram Draw is offline
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Default Re: Repairing components

s j
You could do that. It would be more expensive to build the ship but it would slow down the repair rate. Repairing major items for free just feels wrong to me.
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Old February 21st, 2001, 09:03 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Repairing components

quote:
Originally posted by Nitram Draw:
s j
You could do that. It would be more expensive to build the ship but it would slow down the repair rate. Repairing major items for free just feels wrong to me.



I think we're covering the best way to fix that in the "Upgrade Ships" thread... if you're just worried about the major items being repaired for free. If you also object to the idea of using the same repair yard to repair hundreds or thousands of components, we can either wave our hands and talk about the "magical" resource distribution system built into the game, or ask MM to put a limit on number of components repaired by a particular bay, not just specifying a repair rate.

And also implement the idea that items over a certain cost (?better ideas?) can NEVER be repaired by a repair bay, they have to be rebuilt at a planetary space yard. And maybe some medium cost items have to be rebuild by either a ship-based space yard or a planetary space yard.
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Old February 21st, 2001, 09:25 PM

Nitram Draw Nitram Draw is offline
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Default Re: Repairing components

I think I am going to change the repair bay to repair one item only and see how it works. I'll just reduce the size/cost of the advanced Versions to make them worth building. Then maybe I'll make it destroy itself. That should reduce the amount of repair you can do away from base.
Or if the supply usage is working properly I may cause it to use a lot of supplies to fix a component.

[This message has been edited by Nitram Draw (edited 21 February 2001).]
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Old February 21st, 2001, 11:15 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Repairing components

quote:
Originally posted by Nitram Draw:
...
Or if the supply usage is working properly I may cause it to use a lot of supplies to fix a component.
...



That's a good idea. Too bad you can't make it use more supplies for more expensive components.
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Old February 21st, 2001, 11:39 PM

Nitram Draw Nitram Draw is offline
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Default Re: Repairing components

Yeah it would be nice if the supply usage could be based on the original cost but something is better than nothing
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