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July 16th, 2003, 08:32 PM
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Shrapnel Fanatic
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Re: Imagine there\'s no Talisman, it isn\'t hard to do
Quote:
and its difficult to run intel on you
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That facility does not work. What I think it does is to make the system that the Fate Shrine is in less likely to be selected as the target of a random project (when you select random planet, random ship, etc.), but that is it. It is no harder to succeed against a system with a fate shrine (even when the ability is modded up to 100 or so) than it is against a normal system. There is 0 effect on targeted projects.
There is also the Nature Shrine, which increases all planet values. I personally think this is the most powerful non-Talisman aspect of the Religious trait, as it is a lot cheaper to research (IIRC) and much more effective than normal VIPs.
[ July 16, 2003, 19:33: Message edited by: Imperator Fyron ]
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July 16th, 2003, 08:36 PM
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Colonel
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Re: Imagine there\'s no Talisman, it isn\'t hard to do
Quote:
Originally posted by Taera:
Religious tree does not need the talisman, or anything else. It stands pretty well along all other racial techs, its just a different Category of such.
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I agree that the talisman is a little overpowered, I just don't know how bad it is, really. And the religious structures provide plenty of bonus.
But I like the concept of the talisman. There was that cheezy attempt to revive the Bab 5 franchise, Legend of the Rangers. They all gathered round some artifact, shared some feelings, then locked it away as the spiritual center of the ship -- that was a cool concept.
I think the talisman should do something else. Like be a +90 % to hit, +90 % defence, maintenance reducer, whatever.
But like the Alliegence subverter, this topic has been beaten to death.
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July 16th, 2003, 08:46 PM
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National Security Advisor
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Re: Imagine there\'s no Talisman, it isn\'t hard to do
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Originally posted by Arkcon:
But like the Alliegence subverter, this topic has been beaten to death.
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and PPB, and PDC, and fighters, and missles, Ionic weapons, and Intel, and ....
Beating topics to death is what we do here.
Geoschmo
[ July 16, 2003, 19:46: Message edited by: geoschmo ]
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July 16th, 2003, 08:58 PM
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Colonel
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Re: Imagine there\'s no Talisman, it isn\'t hard to do
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Originally posted by Loser:
This thread is not for discussing the merits or fairness of the Talisman or the Talisman ability in any sense. Please see another thread for that discussion.
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Beat elsewhere?
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July 16th, 2003, 09:04 PM
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General
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Re: Imagine there\'s no Talisman, it isn\'t hard to do
I would make it a 1000 point trait then...
or even 750.
The 5 facilites are nice ... But one can do with out them fine.
( advanced storage should be 1500 or 2000 )
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July 16th, 2003, 09:22 PM
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Lieutenant General
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Re: Imagine there\'s no Talisman, it isn\'t hard to do
I like Talisman in AIC mod - it works just like an extra sensors. It is still very good device, extra 50% to hit (at level 6 IIRC) is no joke but not overpowered.
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July 16th, 2003, 09:28 PM
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Shrapnel Fanatic
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Re: Imagine there\'s no Talisman, it isn\'t hard to do
That is one of the first things I changed in Adamant Mod. 
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