.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 21st, 2001, 04:50 PM

Kimball Kimball is offline
Sergeant
 
Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
Thanks: 0
Thanked 0 Times in 0 Posts
Kimball is on a distinguished road
Default Re: MOD directory

Let me see if I have the right. If I want to modify the techarea.txt file I

1. create a new directory
2. copy the entire 'data' directory into the new directory
3. modify the techarea.txt file within the copied 'data' dirctory
4. adjust the path.txt file to reference the new directory

If I don't want to mess with the race files or AI files I am done at that point?

[This message has been edited by Kimball (edited 21 February 2001).]
__________________
Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
Reply With Quote
  #2  
Old February 21st, 2001, 06:53 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: MOD directory

quote:
Originally posted by Kimball:
Let me see if I have the right. If I want to modify the techarea.txt file I

1. create a new directory
2. copy the entire 'data' directory into the new directory
3. modify the techarea.txt file within the copied 'data' dirctory
4. adjust the path.txt file to reference the new directory

If I don't want to mess with the race files or AI files I am done at that point?

[This message has been edited by Kimball (edited 21 February 2001).]



You got it.
Reply With Quote
  #3  
Old February 21st, 2001, 07:10 PM

Kimball Kimball is offline
Sergeant
 
Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
Thanks: 0
Thanked 0 Times in 0 Posts
Kimball is on a distinguished road
Default Re: MOD directory

I can see the advantages of that. Seems like a lot of work to modify one line of one files, but it does make sense. I wonder if Aaron will ever add an interface at game setup to eliminate the need for the path.txt file all together? You choose which mod directory you want and the computer does the rest. Makes sense to me, anyway .

[This message has been edited by Kimball (edited 21 February 2001).]
__________________
Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
Reply With Quote
  #4  
Old February 21st, 2001, 07:13 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: MOD directory

You know, that is a great idea. You could send it to him and maybe he will include it in the next patch (don't think it will be on the tonight one though).
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:01 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.