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July 22nd, 2003, 10:09 PM
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National Security Advisor
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Re: Space Empires IV Risk!
Interesting idea. I'd probably make the pieces individual ships instead of fleets though.
...And for someone who doesn't have a lot of time, you sure do have a lot of time to think of all these rules and make this post.
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July 22nd, 2003, 10:20 PM
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Re: Space Empires IV Risk!
Quote:
Originally posted by Captain Kwok:
Interesting idea. I'd probably make the pieces individual ships instead of fleets though.
...And for someone who doesn't have a lot of time, you sure do have a lot of time to think of all these rules and make this post.
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ROFL! Well, it's like this. My addiciton keeps me involved. But I don't have the time I would like to actually DO most of the things I think about unfortuantly.
Hmmm, ships instead of fleets. That is doable I suppose. It doesn't really matter since it's just a meta-game unit. I didn't suggest a number of ships in a fleet, so I guess anyone could plug in whatever number they are comfortable with.
Geoschmo
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July 23rd, 2003, 02:30 AM
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Sergeant
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Re: Space Empires IV Risk!
Well, whenever this game gets off the ground, i'll gladly sign up for it!
During combat would we be all using the same settings (with the exception of the racial points of course)? Or would this change from battle to battle, with allowances to use a Mod in one game, while no Intel in another? Personally I think we should use the Balance Mod SJ is devising (it should be up and running by the time this game would begin). Definetly no weird Mods should be used...
...unless...
...could certain open spots on the master game board be "wild zones" where if combat takes place in that spot, the combatants have to use a certain Mod or Game Settings outside of the norm? That could spruce up the daily grind. Maybe give an extra Fleet or other bonus for surviving/winning a battle in that particular spot.
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July 23rd, 2003, 03:31 AM
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Shrapnel Fanatic
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Re: Space Empires IV Risk!
Something like "The Monsterism Nebula" where both combatants fight each other as monster races instead of regular empires?
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July 23rd, 2003, 10:49 AM
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General
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Re: Space Empires IV Risk!
Here's a cool idea- although it would be a PITA to keep track of- consistent combat maps: The first time a battle (ie a game of se4) is fought on a particular spot, the game map is saved and archived at the start of the game. Any subsequent fights over the same territory will be played out over the same map. Maybe the defender should get the opportunity to survey the map and pick their start point, or get the ancient race trait for free.
This would add a little texture to your meta-galaxy map, and players might avoid or favour certain angles of attack and defence because the "terrain" does/doesn't suit them.
You could even go the whole hog and plan out your galaxy map in advance, with one corner really dense in (say) ancient quadrants, and another corner with loads of planet-rich FQM maps and so on. You needn't pre-generate all the maps, just say "when combat occurs here, the map will be generated with the following settings"
Finally, consider making your "meta-map" wrap, or at least so big (and the players so central) that they can't reasonably back themselves into a nice, easy-to-defend little corner.
[ July 23, 2003, 09:51: Message edited by: dogscoff ]
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July 23rd, 2003, 09:45 PM
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Re: Space Empires IV Risk!
This is a great idea the only thing that sticks out - in my mind - as a major issue is time frames for one on one games. Maybe some sort of turn limit - sort of like the tactical combat. The only question then would be how to figure out victory conditions.
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July 23rd, 2003, 09:52 PM
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National Security Advisor
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Re: Space Empires IV Risk!
Yeah, the time factor is probably the big stopper for soemthing like this. We could come with some cutthroat game settings that would pretty much ensure the games were small and went quick. That might severly limit the number of people that would be interested in joining though. People would have to keep in mind that losing a game wouldn't be as big a deal as with regular SEIV since it doesn't knock you out completely, just cost you some ships and maybe a system.
Geoschmo
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