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February 24th, 2001, 03:33 AM
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Sergeant
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Join Date: Dec 2000
Location: Uranus
Posts: 340
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Re: v1.27: Have fixed AI_Research files - again....
quote: Originally posted by pathfinder:
GE< keep getting the following error message with the Phong, Sergetti and EEE after clicking end turn and they go to their turns (Phong are #2, Sergetti are #4 and EEE are #5).: Unknown value " FillerTech 1" for Tech areaName in record "Filler Tech 1". and Unknown value " FillerTech 2" for Tech areaName in record "Filler Tech 2".
just to let ya know. no other problems (not sure this is, other than being annoying).
[This message has been edited by pathfinder (edited 24 February 2001).]
Pathfinder,
I'm not sure if you did this or not, but you need to put the Filler Tech areas in your techarea.txt file, look at the end of the file TechArea_PD.txt that was included in the zipped stuff. Either cut and paste those files into your TechArea file or replace your whole file with the one included.
That might be your problem. Not sure though as I haven't been using any Mods yet with 1.27b until I get the feel of the new junk.
Hope this helps.
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February 24th, 2001, 03:37 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
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Thanked 1 Time in 1 Post
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Re: v1.27: Have fixed AI_Research files - again....
ahhhhh...okey. ah was wondering how I was supposed to incorporate those files...
DOH!
Thanks...
Yup, that did the trick!
[This message has been edited by pathfinder (edited 24 February 2001).]
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February 24th, 2001, 04:51 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
Posts: 464
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Re: v1.27: Have fixed AI_Research files - again....
Hi guys, have been playing a rather interesting and tough game, and as a result have updated my mod a little, as follows;
V1.27b Research Files and AI_Design Creation Files
This update does the following;
1) Doubles the subsequent research costs for point defence (seemed appropriate given that my mod allows PD lvl 1 from game start in my earlier mod),
2) Reduces the number of point defence slightly from my earlier mod, for ships, bases and WP's,
3) Fixes some errors in my earlier Klingon_AI_General file,
4) Tweaks the Jraenar research queue a little to improve the efficiency of their researching,
5) Deletes missiles from the Borgs ships and bases (in the research file that I obtained for the Borg, they never do any further research on missiles). I did leave missiles as a secondary component for their WP's though.
Hope you enjoy and dont get too agro at me for updating it so soon.
Regards,
God Emperor
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