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July 23rd, 2003, 12:10 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: SE4 Stock Balance Mod
True, the PDC's big advantage is the autofiring, so reducing the accuracy would be reasonable.
As for the fighters, all the prices could be reduced at once with a mount...
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-Split the Incinerator Beam and Ripper Beam into their own families (IIRC this won't affect the AI, since they already have their own weapon families)
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Is that simply for convenience of upgrades, or is there another reason I'm missing?
For the weapons, I favour returning to scaled SE3 values where possible.
[ July 22, 2003, 23:16: Message edited by: Suicide Junkie ]
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July 23rd, 2003, 12:24 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: SE4 Stock Balance Mod
The Ripper/Incinerator thing it because those weapons are -nothing- like each other, or like the Wave Motion Gun. The Ripper Beam is a short-range high damage beam, the WMG is a long-range low (total) damage beam with good accuracy.
In short, its a pain to design and build Ripper Beam ships when you have Wave Motion guns.
"- High-Energy Discharge Weapons (increase damage)"
Eeep. Ripper Beam: 20 KT/50 damage. This sucker has the highest damage/KT ratio in the game, the only problems being the short range.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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July 23rd, 2003, 12:30 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: SE4 Stock Balance Mod
Training facilites are way too Cheap in terms of research cost. I think the base should be way higher that 5000
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July 23rd, 2003, 12:37 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: SE4 Stock Balance Mod
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Eeep. Ripper Beam: 20 KT/50 damage. This sucker has the highest damage/KT ratio in the game, the only problems being the short range.
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True, but I've never seen anyone use them... The extra damage it has now isn't worth the loss in versatility. It is basically a niche weapon (warp-point defense), and so it deserves to have some (more) punch.
Incinerator beams are weak, and it would be nice to have the WMG even scarier.
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July 23rd, 2003, 12:51 AM
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Second Lieutenant
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Join Date: Jul 2002
Location: Belgium
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Re: SE4 Stock Balance Mod
Quote:
Originally posted by Suicide Junkie:
As for the fighters, all the prices could be reduced at once with a mount...
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Cool, that would allow to have effective cheaper fighters in the endgame!
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July 23rd, 2003, 12:56 AM
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National Security Advisor
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Re: SE4 Stock Balance Mod
"True, but I've never seen anyone use them... The extra damage it has now isn't worth the loss in versatility. It is basically a niche weapon (warp-point defense), and so it deserves to have some (more) punch."
Its a -pain- to use them because of the upgrade issue (having to unselect "show only latest" and scroll..and scroll..). Stick them on a WP or base with an extended-range mount.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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July 23rd, 2003, 01:10 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: SE4 Stock Balance Mod
Quote:
Originally posted by Phoenix-D:
Stick them on a WP or base with an extended-range mount.
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Still leaves them as mainly a defensive weapon, so an increase in damage seems ok to me. Maybe even reduce the range to 2 to compensate for a larger increase in damage...
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