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Old July 23rd, 2003, 03:02 AM
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Default Re: SE4 Stock Balance Mod

Quote:
Originally posted by spoon:
- Talisman (increase cost by a factor of 10 +, and increase size*)
I think both of these are bad ideas. Either one would be fine for humans, but the AI isn't smart enough to use the Talisman more judiciously once it's more expensive. The result would be bankrupcy and military irrelevance for any AI programed to use it.

Mounts are interesting, but I think it would be a little bit too complicated of a change IMHO.

A better solution would be to soften the effectivness of the component. Someone suggested taking out the "always hits" ability and give it a 100% bonus to hit instead. This way it's still a powerful component reflecting it's cost and research, but it doesn't guarantee hits from ridiculously long range and can be countered with a lot of defensive bonuses by the opponent.

Just a suggestion anyway.

Regarding niche weapons. I agree that niche weapons are nice for flavor and what not. On the other hand I have always felt the torpedos deserved to be more then a niche weapon. I think changes made to bring them up to a viable front line weapon would be a good thing.

Regarding PPB. I think changing the ROF is a bad idea. I would support slightly weakening them, or making them more expensive, or possibly even a little of both. But changing the ROF would make tehm that much more of an inferior late game choice to the APB. The PPB is only "unbalenced" for a limited time in the mid game. It just so happens that time is when most games end so people get the impression it is an uber weapon. We need changes to make it less dominating in the mid game without making it irrelevant at the end.

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