
July 23rd, 2003, 06:30 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: SE4 Stock Balance Mod
Quote:
Originally posted by Captain Kwok:
Nah, Meson bLasters are a bolt weapon. The best option for these guys is to slightly increase their damage while giving them a to hit penalty. Torpedoes should be the long range weapon instead, with no to hit bonus, just the range and maybe a tad more strength - that's it.
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I think that "reality" shouldn't be the dominant force behind what tweaks are made. That would be a Sim Mod, rather than a Balance Mod. Double true because, really, this is sci-fi, so how can we really say what the characteristics of a "bolt" weapon are?
To that end, I really think some fairly cheap-to-research weapon should have a significant bonus to hit, because it will offer a counter to one of the most common ploys (currently only Kamikaze addresses this, and not very well). Whether or not it is torpedoes doesn't matter to me, but I can't think of a better weapon to fill the slot.
Adding a to hit bonus to torps would then accomplish two things: It would balance the weapon against other weapons (priority one) and it go some way towards making the game more balanced (priority two). Or maybe those priorities are backwards. I dunno!
edit: rephrased the phrase that was poorly phrased.
[ July 23, 2003, 18:18: Message edited by: spoon ]
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