
July 23rd, 2003, 10:20 PM
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Join Date: Jul 2001
Location: Orlando, FL
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Re: SE4 Stock Balance Mod
Quote:
Originally posted by Pax:
The Talisman
Making this a mount would be the best fix, however I doubt it could be done w/o screwing existing AIs. So, how about this: instead of "always hits", why not let it give a +100-ish to hit? That's still VERY significant, without being brokenly powerful IMO.
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Actually, making it the lowest mount (at least for ships) would work more seamlessly with existing AI. If you change the existing ability to Combat Offense To Hit Plus, the AIs will exclusively use that instead of Combat Sensors. If it were a mount, they would always use it for DF weapons. Either way, ship designs will be built nearly the same (maybe a few extra armor) if no component with that ability exists (unless it is listed as a required ability).
[edit] Adding levels works fine for humans, but the AI won't research them until after finishing their entire research.txt. Someone further back suggested making the range go 3,4,5,6,7,8 instead of 3,4,5,5,6,6; then it has the same number of tech levels.
[ July 23, 2003, 21:24: Message edited by: Krsqk ]
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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