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  #1  
Old July 24th, 2003, 02:43 AM
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Default Re: SE4 Stock Balance Mod

I am curious as to why you fellows are proposing such wide spread changes? It would seem to make sense to make a few changes and see how they work out.
One thing I noticed Is there does seem to be a common thread for changes and that means changing weapons. Which I do not understand why it is so necessary to change weapons? Making them all the same sounds boring.
And also Do the proposed changes have anything to do with your own style of play? Or can you 'prove' that there are improvements in play balance?

[ July 24, 2003, 01:46: Message edited by: Gozra ]
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Old July 24th, 2003, 02:47 AM
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Default Re: SE4 Stock Balance Mod

Yes, Geo's APB change sounds fine to me. It'll still be the "best" late-game weapon to many players' eyes, but it'll take longer to achieve. More incentive to try to put the research into something else and use a weapon that's easier to research.

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Old July 24th, 2003, 02:54 AM
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Default Re: SE4 Stock Balance Mod

Quote:
PPP and Comm Mimic are definitely overpowered, but increasing the cost will cause the AIs to get stuck on such projects when they do try 'em.

--------------------------------------------------------------------------------

Would removing them have an impact on ai? (I would think so for PPP, since it is the only item you get for level 4 applied intel, so the ai would waste time researching it, not to mention hapless newbies...)

So I'd suggest raising their cost as high as you think you can before "getting stuck" becomes an issue. 1M doesn't seem that high for PPP, (250% increase). Comm Mimmic - maybe at 100k?


You could just reduce the maximum researchable tech level for Applied Intelligence to 3. Then the no one will be able to research PPP.

I was thinking it'd be interesting to move practically all of the "attack" intel missions into a new (racial?) tech area, which players could then turn off when they set up their games, if they wanted to. Then intel would be used for actually gaining information, instead of for performing ultra-mischief.

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Old July 24th, 2003, 03:03 AM
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Default Re: SE4 Stock Balance Mod

Quote:
Originally posted by PvK:
Yes, Geo's APB change sounds fine to me. It'll still be the "best" late-game weapon to many players' eyes, but it'll take longer to achieve. More incentive to try to put the research into something else and use a weapon that's easier to research.

PvK
Actually the suggested change I posted was for the PPB.

Geoschmo
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Old July 24th, 2003, 03:03 AM
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Default Re: SE4 Stock Balance Mod

Quote:
Originally posted by Gozra:
I am curious as to why you fellows are proposing such wide spread changes? It would seem to make sense to make a few changes and see how they work out.
One thing I noticed Is there does seem to be a common thread for changes and that means changing weapons. Which I do not understand why it is so necessary to change weapons? Making them all the same sounds boring.
And also Do the proposed changes have anything to do with your own style of play? Or can you 'prove' that there are improvements in play balance?
Good questions. I think that a lot can be done by just modding the start costs, as in my PvK Balance mod (to be completed).

I think though that there are a few issues which are pretty clearly broken (mostly those in SJ's list below). Some of what is being discussed though are more debateable, or ideas some players would just like to see changed.

There are a few players who think torpedoes are good weapons, and even one who likes the Graviton Hellbore (for warp defense, but still... ). So not everyone agrees with such suggestions, and there you can see we have some differences about the details, and how far it makes sense to go in a "simple" balance mod. However there does seem to be a pretty strong consensus on a number of points that would make gameplay more interesting.

I don't think there is much argument to make things more similar, but to try to make some of the things commonly regarded as "nearly useless" to have some effective use (and, a different use from the other things).

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Old July 24th, 2003, 03:11 AM
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Default Re: SE4 Stock Balance Mod

Oh! Oops. Well, in that case, I think it addresses the "PPB II is the best one" issue, and helps a wee bit with the "OMG it's only 5000 points" issue, but it doesn't address the "not much point in unphased shields" issue. Since you want to avoid impacting the AI, maybe make it 50000 research points (even level 1 and 2 are good weapons against pre-phased shields under your table) and/or -10 to hit.

PvK

Quote:
Originally posted by geoschmo:
quote:
Originally posted by PvK:
Yes, Geo's APB change sounds fine to me. It'll still be the "best" late-game weapon to many players' eyes, but it'll take longer to achieve. More incentive to try to put the research into something else and use a weapon that's easier to research.

PvK
Actually the suggested change I posted was for the PPB.

Geoschmo

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Old July 24th, 2003, 04:13 AM
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Default Re: SE4 Stock Balance Mod

Quote:
Originally posted by PvK:
Oh! Oops. Well, in that case, I think it addresses the "PPB II is the best one" issue, and helps a wee bit with the "OMG it's only 5000 points" issue, but it doesn't address the "not much point in unphased shields" issue. Since you want to avoid impacting the AI, maybe make it 50000 research points (even level 1 and 2 are good weapons against pre-phased shields under your table) and/or -10 to hit.
I think 50k may be a bit high, but it should be raised, maybe even to 20-25k. High Energy Discharge Weapons is 20k, is much less useful than PPB, and has more levels to research. Maybe HED at 15000 or 17500, and PPB at 20000 or 22500.
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