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  #1  
Old July 25th, 2003, 01:38 AM
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Default Re: SE4 Stock Balance Mod

Quote:
Originally posted by Imperator Fyron:
quote:
I agree with you to a point, but I think by making smaller changes to them
Such as?
Such as the ones that he already proposed.

EDIT: /me is just too slow...

[ July 25, 2003, 00:38: Message edited by: Rollo ]
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Old July 25th, 2003, 01:40 AM
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Default Re: SE4 Stock Balance Mod

How bad would it be if we just give the torps a ROF of 1? I am too tired to do the math right now, but would that make them an uber weapon or something?

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Old July 25th, 2003, 01:46 AM
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Default Re: SE4 Stock Balance Mod

2.5 damage per kt per turn. Yes, they would be uberweapons at that point.

They have been ROF 2 since SE3, so I'm quite sure they should stay that way.

Perhaps if the damage was brought up to 1.4 or 1.5, then they would be good for the one-shot pulse damage... 50% more damage than close range APB, but 100% longer reload time.

Adding 20 damage per torpedo would do it.
AMT 1 has only 30 damage/2 range, while Quantum V has 100 damage/6 range. All are 40kt in size, and reload of 2 turns.
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Old July 25th, 2003, 01:49 AM
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Default Re: SE4 Stock Balance Mod

Quote:
Originally posted by geoschmo:
How bad would it be if we just give the torps a ROF of 1? I am too tired to do the math right now, but would that make them an uber weapon or something?

Geoschmo
hmm, yes I think they would become too powerful then (also without doing the math)

one thing I don't like about this is that will give us 'yet another ROF 1" weapon.

Torpedoes don't need much tweaking either methinks. They are a good niche weapon and underestimated by most, I think.

The good thing about them is that they don't target units. Many people are using dedicated PD ships vs. units and seeker. Well, Torpedo ships are dedicated ship killers. None of their shots will be wasted on lesser targets. This can actually swing a battle in their favor.

Rollo

[ July 25, 2003, 00:53: Message edited by: Rollo ]
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Old July 25th, 2003, 01:52 AM
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Default Re: SE4 Stock Balance Mod

PS: When upping the damage of Torpedoes, one has to keep some racial weapons in mind. Acid Globe, for example.
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Old July 25th, 2003, 02:12 AM

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Default Re: SE4 Stock Balance Mod

will you adjust the cost of ppb.

as the cost of ppb is the current balance on it.

PPB fleets are expensive to maintain. Hence where the MB has some equalness....

If your going to adjust the stats then perhaps the cost should be adjusted as well.
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Old July 25th, 2003, 02:29 AM
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Default Re: SE4 Stock Balance Mod

Quote:
Originally posted by tesco samoa:
will you adjust the cost of ppb.

as the cost of ppb is the current balance on it.

Well, I think the prevailing opinion seems to be that the cost as it is does not do enough to balance it.
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