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Old July 25th, 2003, 08:42 PM
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Default Re: SE4 Stock Balance Mod

Quote:
Originally posted by Suicide Junkie:
Any other comments on the Hellbores, Torpedoes and High energy weapons?
It was suggested that the G.Hellbore could have range increased and ROF 2 instead of 3. I think ROF definitely should not change, because it would change the nature of the weapon, not just its effectiveness. GH should remain an ROF 3 weapon with short range and good short-range damage. It just needs to be effective in its niche, which it really isn't. Again, I think it should be either all-shield-skipping or armor-skipping (several mods do one or the other of these).

For torps and HE weapons, I still like my suggestions, and also like the recent ideas mentioned:

Torps having increased to-hit, damage, and cost. (right now they are quite cheap, especially at low levels)

The idea to increase WMG range is one I like. Currently it's +30 to-hit bonus does give it some value at range compared to APB, but it is really weak in terms of damage/ROF/size, so a range bonus would make it more unique and interesting.

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