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July 27th, 2003, 02:32 AM
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Lieutenant General
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Re: SE4 Stock Balance Mod
Quote:
Originally posted by Asmala:
I've four questions:
1. Does it matter if the possible patch isn't compatible with the earlier savegames?
2. Does the change in component family affect to AI?
3. Does the component's decrease in size affect to AI (besides that there might be empty space in AI's designs)?
EDIT:
4. Trivial Changes:
Move Standard Armor to below Stealth, scattering and emissive for the benefit of AI.
How this'll benefit the AI?
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The very idea of this mod is to balance the stock SE, so yes, it must be compatible with old savegames. Just small tweaks here and there.
Obviously, the would be no changes in component family numbers !
Properly made AI should work reasonably well with smaller components. In worst case ships would have more armor 
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July 27th, 2003, 03:18 AM
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National Security Advisor
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Re: SE4 Stock Balance Mod
The very idea of this mod is to balance the stock SE, so yes, it must be compatible with old savegames."
This means we can't move components, or add any new ones except at the end of the file. Same for facilities.
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July 27th, 2003, 03:38 AM
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Second Lieutenant
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Re: SE4 Stock Balance Mod
Quote:
Originally posted by oleg:
The very idea of this mod is to balance the stock SE, so yes, it must be compatible with old savegames. Just small tweaks here and there.
Obviously, the would be no changes in component family numbers !
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I disagree. While compatibility with existing savegames would be nice to aim for, I hardly count it as a required feature.
If things need to be moved, if we need to add a couple components, if changing a few family numbers is needed ... if it's all working towards a truly improved balance ... then it should be done.
Granting old savegames some sort of "Sacred Cow" status would be counterproductive in light of the balance mod's aims.
Balance first, balance second, balance third, and all else a very distant Last place.
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-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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July 27th, 2003, 04:23 AM
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Major
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Re: SE4 Stock Balance Mod
Quote:
quote:
2. Does the change in component family affect to AI?
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Obviously, the would be no changes in component family numbers !
Do not mistake component family and weapon familiy.
Component family does not affect the AI at all. It is only used to determine what components are shown when you select "show only latest". Changing some would make for example normal shields be shown making design easier because you would not have to toggle that option all the time.
Changing weapon family may be interesting, allowing modders to make different designs using WMG and RB, but would screw current AI.
I like current relation between shields and armor. I like that most protection must come from shields, it is that way in most sci fi. I'd even go back to SE3-like proportions. Armor is also good as protection agianst damaging warp points and storms, and aginst mines.
The only change I'd make in armor, is making EA (and specially their ability) more powrful to compensate weapon mounts, and stacked fighter weapons.
Correct me if I'm wrong, EA works as it is descrived, and not as it worked in SE3. That is, any damage below 10, 20 and 30 is negated, anything larger does full damage. Totally useless, since very few weapons do less than 30 of damage, specially in a weapon mount.
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July 27th, 2003, 05:06 AM
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Shrapnel Fanatic
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Re: SE4 Stock Balance Mod
Actually, EA lowers damage by 10, 20 or 30 points from each shot. 
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July 27th, 2003, 05:46 AM
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Second Lieutenant
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Re: SE4 Stock Balance Mod
Quote:
Originally posted by Andres:
I like current relation between shields and armor. I like that most protection must come from shields, it is that way in most sci fi. I'd even go back to SE3-like proportions. Armor is also good as protection agianst damaging warp points and storms, and aginst mines.
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And I don't like it, because it means (barring racial technologies) there is only ONE good way to protect your ships.
I woul prefer there to be a choice. Just like we're discussing making it more of a choice between MB, PPB, and APB. Just like we're discussing making Torpedoes more viable, and toning down PDC.
All of it geared towards encouraging higher diversity in choice, without any one choice becoming the end-all, be-all way to go.
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-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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July 27th, 2003, 05:48 AM
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Lieutenant General
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Re: SE4 Stock Balance Mod
Andres, did you install the latest patch ?
There was much rejoicing when EA was finally fixed.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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