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February 22nd, 2001, 10:06 PM
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Private
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Join Date: Feb 2001
Location: Mexico DF, Mexico
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Re: Bugs / Improvments after 1.27b
Great suggestions. I'd like to add one little one (maybe it's already there and I'd forgotten- haven't played in a while).
I'd like to see a race option that would determine how well occupied planets of different races (e.g. you invaded their world or their empire surrendered to you) react to you as their new rulers. For instance, I've played games where I conquered a few different races, and no matter what, they continued hating me for the rest of the game. Their homeworld was always on the edge of rebellion, even with Urban Pacification Centers and troops, and any time I shipped them off to colonize new worlds, the new colonies would rebel in a few short turns.
Is there any way to combat this, other than lots of troops and facilities? I'd like to see a race stat for "Kindness", "People Management", or something along those lines to ease racial tensions (or make them worse if you want to be the cruel overlord type- and hey, who doesn't?). Or maybe have tensions be lowered depending on how close the society types are. After all, it's easier to take being occupied by people with similar cultures/philosophies than by your antithesis.
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Concerning martial
valor, merit lies more in
dying for one's master
than in striking down
the enemy
-Hagakure
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Concerning martial valor, merit lies more in
dying for one's master than in striking down
the enemy
-Hagakure
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February 22nd, 2001, 10:23 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Bugs / Improvments after 1.27b
I wouldn't mind having the Last known scan of a system staying on the screen for that system instead of disappearing as soon as you don't have a colony/ship/treaty/etc giving you that information. Maybe put a little bit of information in a corner stating the amount of turns it's been since you Last scanned that system or something.
Would be -very- useful for those treacherous types who get a military/partnership treaty just so they can figure out where all the spaceports/resupply depots/space yards are.
Not that I'm one of those people. Nope. Not me.
Maybe traits besides atmosphere breathed should travel with races as well. Say, resource gathering traits, plague immunity, etc.
Some traits should be empire-based while others should be racial-based. (Yes, sort of like MOO2. Capturing Silicoids could make those toxic worlds useable. Assuming you weren't overrun by the Silicoid Empire.)
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
[This message has been edited by Sinapus (edited 22 February 2001).]
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...can you and your associates arrange that for me, Mr. Morden?
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February 22nd, 2001, 10:45 PM
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Corporal
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Join Date: Feb 2001
Location: Lee\'s Summit, MO, USA
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Re: Bugs / Improvments after 1.27b
quote: Originally posted by Crazy_Dog:
New ideias / concepts / problems in / for SE4 (1.27):
In the creation of galaxy:
random size and type
I would like to see ALL the galaxy options have a randomization option.
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Spyder, Chairman of the Arachnid Consortium
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February 22nd, 2001, 10:48 PM
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Corporal
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Join Date: Feb 2001
Location: Lee\'s Summit, MO, USA
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Re: Bugs / Improvments after 1.27b
How about a setting to automatically remove Climate Control Facilities, Atmosphere fixers, etc, when the task is done....you get the message that "the atmosphere is breatheable, Atomsphere fixer scrapped."
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Spyder, Chairman of the Arachnid Consortium
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February 22nd, 2001, 10:50 PM
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Sergeant
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Join Date: Dec 2000
Location: Mesa, AZ
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Re: Bugs / Improvments after 1.27b
Spyder,
That was fixed in the patch.
6. Fixed - AI should check if the planet already has the desired atmosphere
before building an atmospheric converter.
7. Fixed - AI should scrap any atmospheric converters if the desired
atmosphere has been attained on the planet.
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February 22nd, 2001, 11:07 PM
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Private
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Join Date: Feb 2001
Location: Durham, NC, USA
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Re: Bugs / Improvments after 1.27b
The patch .txt file addresses this issue for the AI, but is there such an option for the human player(s)?
[This message has been edited by eSnaffu (edited 22 February 2001).]
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eSnaffu
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February 23rd, 2001, 01:07 AM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
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Re: Bugs / Improvments after 1.27b
One of the most annoying thing if you have the retrofit minister on is the message(s) 'cannot retrofit xxx because as cargo.'
If as cargo, the minister can have a check prior to try to retrofit, right ?
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