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July 25th, 2003, 05:25 AM
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Shrapnel Fanatic
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Re: Is this gamey?
If it had been 20 turns earlier, it is just less gamey. How realistic is it that you could just pawn of whole worlds of people at the drop of a hat? More likely, they would rebel against you and you would have to subjugate them.
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July 25th, 2003, 06:29 AM
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Lieutenant Colonel
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Re: Is this gamey?
You don't necessarily know that it was a gift... it *might* have been a trade. Tech in exchange for a planet or something.
As for gamey-ness... I don't really think it is unless the game is strictly everyone-for-themselves, or there is a specific house rule against it. And it definitely would not be for team games (unless the rules say first team to lose a player).
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July 25th, 2003, 07:01 AM
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General
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Join Date: Apr 2001
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Re: Is this gamey?
Quote:
Originally posted by Imperator Fyron:
If it had been 20 turns earlier, it is just less gamey. How realistic is it that you could just pawn of whole worlds of people at the drop of a hat? More likely, they would rebel against you and you would have to subjugate them.
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Hmm... do I see two new settings in Happiness.txt?
This Planet Gifted := 200
Planet In Empire Gifted := 40
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The Ed draws near! What dost thou deaux?
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July 25th, 2003, 12:57 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: Is this gamey?
Quote:
Originally posted by Will:
You don't necessarily know that it was a gift... it *might* have been a trade. Tech in exchange for a planet or something.
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Well same thing. I think it is the purpose of the gift that bugs me.
MB is right these things should be in the games rules from the start. The problem is of course you don't figure out what these things are untill they happen once.
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July 26th, 2003, 01:22 AM
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General
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Re: Is this gamey?
Quote:
Originally posted by DavidG:
quote: Originally posted by Will:
You don't necessarily know that it was a gift... it *might* have been a trade. Tech in exchange for a planet or something.
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Well same thing. I think it is the purpose of the gift that bugs me.
MB is right these things should be in the games rules from the start. The problem is of course you don't figure out what these things are untill they happen once. Yeah, everytime I hear one of these questions it seems someone says it should have been clearly stated in the game. Sheeesh! If we had to start setting up games with boilerplate conditions all the time, the next excuse would be, "Well,there was just so much 'small print', I didn't feel like reading all of it."
Personally speaking, it's one thing for someone to work within the rules and do something "gamey" (I don't care for it much but, hey, at least the rules and game permit it) but it's an entirely different thing when someone discovers a flaw in the game and uses it.
[ July 25, 2003, 12:23: Message edited by: Slynky ]
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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July 26th, 2003, 01:32 AM
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BANNED USER
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Join Date: Nov 2001
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Re: Is this gamey?
Gamey – Seems that way but is it a “ bad gamey”
The net results are:
1) It keeps what may be a personal friend in the game
2) Allows an extra research que for the alliance
What are the other results?
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July 26th, 2003, 01:35 AM
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Lieutenant Colonel
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Re: Is this gamey?
Quote:
Originally posted by Gryphin:
Gamey – Seems that way but is it a “ bad gamey”
The net results are:
1) It keeps what may be a personal friend in the game
2) Allows an extra research que for the alliance
What are the other results?
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You forgot the BIG one. All those extra resources from the trade deals.
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