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July 25th, 2003, 06:18 PM
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National Security Advisor
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Re: Ship Design for Dummies, weapons, armor, shields, oh my!
Quote:
Originally posted by Imperator Fyron:
Having all guns means your ship loses weapons on the first shot a very large portion of the time, as they have lots of HPs and are likely to be hit first. Armor/shields allow the ship to absorb some hits before it loses any offensive capability.
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I understand that and have always been aware of it. But in my mind I felt that the trade off was that I had more weapons to lose then the other guy so I could afford to lose more. Now I am not so sure this is correct, but how do you come up with a good ratio is what I am trying to determine. And where do you factor in the additional research cost of going for armor. If my second set of tests was accurate, all it took was a tech deficency of one level in weapons to make the armor irrelevant. Of course I am sure that there are more variables to consider, and different weapons might have different results even.
Maybe there is no good method and it's just throwing darts and seeing what sticks. 
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July 25th, 2003, 07:00 PM
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BANNED USER
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Re: Ship Design for Dummies, weapons, armor, shields, oh my!
My non scientific method only playing against TDM AI:
Max speed
Max guns
Add 2 PDC (if needed)
Add 3 Armor
Remove guns to fit
Ballence to fill every space by adding and subtracting armor and guns and PDC.
This usualy leaves 2 to 3 Armor III 1 or 2 PDC.
Against AI it seems to work.
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July 25th, 2003, 07:03 PM
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Re: Ship Design for Dummies, weapons, armor, shields, oh my!
I guess I go at it a bit differently.
I build my ships according to what I see on my enemy ships. In general, if I am in a defensive posture, I build ships with lots of firepower and wait at warp holes. If I'm on offensive mode, I'll use a bit more armor and shielding.
So, in the "Slynky Book of Ship Design", how ships are built depend on several factors and vary from game-to-game.
For example, if I find myself facing Asmala, I just go ahead and put the "coffin components" on board to save time 
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July 25th, 2003, 07:09 PM
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Re: Ship Design for Dummies, weapons, armor, shields, oh my!
Well... when you have played many PBW games, you get an innate feel for what you will need at various times in the game.  My ship designs do vary depending on the enemies and other game situations and such; they just end up being rather similar from game to game.
Geo, I normally research to DUC V and PDC III before getting Chemistry or armor. Destroyers with 5-6 PDCs slaughter all early game fighter/missile rush strategies. 
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July 25th, 2003, 07:10 PM
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Re: Ship Design for Dummies, weapons, armor, shields, oh my!
Ok, adding a little more indecision to the mix. I ran some new tests. This time with LC's and large mount DUC V's. One fleet of all DUC V's and the other of DUC V's and armor. With armor I it was no contest. The All weapon ships had a clear advantage. If I stepped it up to Armor 3 it was not so clear. On balance the all weapon ships still won more battles, but they were dinged up pretty badly and the armored ships won a few.
So this get's me back to the research question. If I compensate for the higher cost in researching Armor 3 I will have to penalize that empire by giving it a lower tech weapon. But as even as it is now that will clearly push the advantage to the all weapon ships.
The more tests I run on the this the more I get to the conculsion that for fleet combat less armor or even no armor and all weapons is the way to go. What am I missing?
Now, clearly in a one on one fight the armor ship would have an advantage since he could survive the first couple shots. Shots which have a good chance of crippeling the all weapon guy by taking out his bridge or engines. But I think this advantage disappears in the mass of a fleet battle.
Help me understand it.
Geoschmo
[ July 25, 2003, 18:11: Message edited by: geoschmo ]
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July 25th, 2003, 07:17 PM
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Re: Ship Design for Dummies, weapons, armor, shields, oh my!
Quote:
Originally posted by Imperator Fyron:
Geo, I normally research to DUC V and PDC III before getting Chemistry or armor. Destroyers with 5-6 PDCs slaughter all early game fighter/missile rush strategies.
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Ok, well that makes sense. But if that's the case why bother ever researching armor at all? Go to LC's and start researching shields. You need Physics anyway for all the better beam waepons, you can't stick with DUC's forever. And the only other good thing to come from the chemestry branch is resource manipulation. And you can do without that for a long time. Am I wrong? I am just trying to figure out when the armor should come into play.
Geoschmo
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I used to be somebody but now I am somebody else
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July 25th, 2003, 07:22 PM
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Re: Ship Design for Dummies, weapons, armor, shields, oh my!
It is not easy to instruct ships to gang up on one ship and pound it. You must use "most damaged" as a first firing priority, but I often see such ships moving aimesly (poor pathfinding) and fire ineffectively from a long distance. IMHO, the most effective priority is "nearest" but that may lead to the spreading of fire and armored/shielded ships can Last longer even in fleet battles !
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