
July 28th, 2003, 01:34 AM
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Corporal
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Join Date: May 2002
Posts: 119
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Re: questions about devnull mod
Quote:
Originally posted by Taera:
the deal is, there is a little too many changes there in DevNull to list them all - but on the other hand they're not drastic enough to make it difficult to play. Actually, you can play DNM on PBW and learn in progress. I did that.
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See the irony? You say "a little too many changes ... to list them all." That, of course, is the VERY REASON why the mod should also include some sort of explanation of its features.
If it was a mod where superficial and/or few changes had been made, sure, of course there may not be a need for a readme (I'll say "readme" because some people are getting stuck on "manual" and I don't mean a literal manual).
But some of you have got it the wrong way around and appear to be saying that the more changes there are, the less need there is for explanation. And that just doesn't make any sense to me.
As for PBW, I don't have any sort of time to try anything like that so that's not an option for me. I might play a lot for a week or two and then not play again for three months.
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