Originally posted by Imperator Fyron: There is a world of difference between a manual and a readme. The terms are certainly not interchangeable. A manual is an in-depth analysis of everything in the mod. A readme often includes a superficial overview of the mod.
Right--a readme would do. Just like binford provided. The term escaped me at first so I stuck in the word manual. But obviously, there's no need for a manual with a game that already shipped with a manual.
I think Binfords site http://jeffleggett.com/devnull.html gives a very good summary of the differences betweeen stock SE4 and Devnull Mod and can be considered a manual.
Good job, Binford.
Rollo
[ July 28, 2003, 00:57: Message edited by: Rollo ]
Taera said that there are a lot of minor changes that do not require much extra learning (if any). He did not say that having more changes means there is less need of an explanation.
Originally posted by Imperator Fyron: Taera said that there are a lot of minor changes that do not require much extra learning (if any). He did not say that having more changes means there is less need of an explanation.
He did not say that. He said, and I quote, verbatim from his post, "the deal is, there is a little too many changes there in DevNull to list them all ..."
Clearly, he's suggesting that there are so many changes that it's maybe too time-consuming (or something) to list them. And I'm saying that the very fact there are "so many" changes is the reason there should be an explanation included. If there were "few" changes, I'd be less likely to need a readme.