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July 26th, 2003, 07:25 AM
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Brigadier General
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Join Date: Dec 2001
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Re: Crystallurgy - in general and in DevNull
Quote:
Originally posted by Taera:
hmm agree. But defensive.. the Solar Panels are great because you no longer depend on the values, and the maintenance reduction allows you to put those extra ships out there. Is it realy that defensive?
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Yes it is. Since the Reduction goes away as soon as you leave the system that has a reduction facility.
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July 26th, 2003, 08:20 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Crystallurgy - in general and in DevNull
well yes, but you can use better remote extraction, cheaper bases and cheaper defenses.
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July 26th, 2003, 09:05 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Crystallurgy - in general and in DevNull
You can not get the better remote mining in those asteroid ring systems though.
Cheaper bases is again all defensive, which was TC's point. 
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July 26th, 2003, 10:15 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Crystallurgy - in general and in DevNull
what about repair & construction bases?? those are defensive?? a BSY draws ~500 mins. if you have a lot of these, a 30% reduction would help.
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July 27th, 2003, 01:00 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Crystallurgy - in general and in DevNull
Remember, the armor skipping weapons make orgainc's best defence -- the organic armor -- a complete non-issue. Forge an alliance with religious and psychic allies on that basis if organic players join.
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July 26th, 2003, 06:51 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Crystallurgy - in general and in DevNull
And use Shielded Fighters heavily in system defensive planning. The Shield adding Facility does wonders for Fighter Stacks.
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July 27th, 2003, 08:54 PM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Crystallurgy - in general and in DevNull
phased weapons. that does it. 
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