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Old July 27th, 2003, 07:24 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Slick:
Not sure what exactly you are asking. My original post mentioned that I didn't have time for another game right now so I won't be setting up a game. I just posted my idea in case anyone thought it might be interesting and/or wanted to expand on it.
Yeah, I read that. I was thinking maybe that the discussion had increased your own interest to the point where you were going to go ahead and do it.
Yeah, Geo, he might be thinking, "DRAT! It's gaining interest and I DON'T have time!"

Problem is, IF one thinks they don't have time, it's usually the case. After all, there are lots of players who THINK they have time for another game and DON'T... .
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Old July 27th, 2003, 07:40 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Quote:
Originally posted by Slynky:
After all, there are lots of players who THINK they have time for another game and DON'T... .
Well I just don't know who you are talking about.

I did some quick tests and frigates might be fine. Yeah taking out big planets would be a lot tougher, but I don't think it would be impossible. Even with the big weapons plats with high tech weapons you can overcome it with enough ships. What it would do is make you build ships with the anti-planetary weapons and keep you fleets in formation. For example it might take 200-300 frigates with APB and no formation to take out a homeworld, but 50-75 frigates with napalm in a wall formation might be able to pull it off. And a mass of drones might do the job even easier. I havn't tested that.

On the other hand since you are limiting ships you could also limit weapons platform sizes. and maybe Drones as well.

One thing that could be a problem though is some fo the stellar manip comps won't fit on a frigate, or even a destroyer.

Geoschmo

[ July 27, 2003, 18:41: Message edited by: geoschmo ]
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Old July 27th, 2003, 08:10 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Slynky:
After all, there are lots of players who THINK they have time for another game and DON'T... .
Well I just don't know who you are talking about.

I did some quick tests and frigates might be fine. Yeah taking out big planets would be a lot tougher, but I don't think it would be impossible. Even with the big weapons plats with high tech weapons you can overcome it with enough ships. What it would do is make you build ships with the anti-planetary weapons and keep you fleets in formation. For example it might take 200-300 frigates with APB and no formation to take out a homeworld, but 50-75 frigates with napalm in a wall formation might be able to pull it off. And a mass of drones might do the job even easier. I havn't tested that.

On the other hand since you are limiting ships you could also limit weapons platform sizes. and maybe Drones as well.

One thing that could be a problem though is some fo the stellar manip comps won't fit on a frigate, or even a destroyer.

Geoschmo

Nope, NOT talking about anyone in particular, Geo. Just remembering the number of games where it seems someone dropped out due to lack of time.

Wall formation? Hehe, since I see my "walls" turned every-which-way, it'd be my luck they'd go in "single file" formation to the planet... .

NO Stellar Manip? Well, you can't put an opener and a repair component on a frigate (and without the repair, it's not worth the build). Those 2 items are 250Kt alone. Now, you can work a bit with a destroyer (if you have master comp 3, quantum engine...note, I said "engine", and sail 3).
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Old July 27th, 2003, 08:26 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

You'd just start having 2-ship "mini-fleets" for stellar manip. One with the opener/closer, one with the repair. Not as pretty or convenient, but still functional. Of course, I get the idea that's the whole point of this mod.
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Old July 27th, 2003, 08:29 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Quote:
Actually, with 15kT to work with, at best you have a satt/minelayer. I would NEVER make a 150kT carrier (one launch bay, MAYBE two ... ? nosir ... gotta be at least 5, thanks!)
That's where the inventive designs come in. If you want 5 launch bays on a Frigate, it can be done. One option would be:

1 MC
1 Engine
5 Fighter Launch Bays
1 Solar Sail

Slow but viable. If the engine was a QE and a Solar Sail III, the speed would be 7 which isn't too bad. I would envision trading engines for space in lots of designs. This goes back to the idea of having to pay much more attention to managing supplies.

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Old July 27th, 2003, 08:32 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Oh oh... It's beginning to happen... Must resist... I may (repeat may ) rethink about working on something along these lines. Excuse me while I go soak my head to get this foolish idea out of my head.



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Old July 27th, 2003, 08:36 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

I'm actually going to work on this small-ships mod; it'll be a nice break form bashing my head against the "wth weapons do I give each paradigm" brick wall I've reached with Exodus, and it sounds like a real fun game in it's own right.

On the subject of stellar manipulation: methinks I shall have to work on those too; get most of 'em at least able to shoe-horn into a bulk freighter with minimal engine/control components ... hmm, giving them 1kT of cargo would work.
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