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July 29th, 2003, 08:03 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Re: Attack of the Ankle-Biters - Replacment player needed.
Quote:
Originally posted by Loser:
Is there now a firm NO on the whole 'mod' question?
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Yes. If having a mod is keeping you from joining we will not have a mod and go with the GA. If missed turns become a problem we will deal with it as it comes up.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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July 29th, 2003, 08:23 PM
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Sergeant
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Join Date: Feb 2003
Location: Tacoma, WA
Posts: 356
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Re: Attack of the Ankle-Biters - Replacment player needed.
well, if it is modded then I wouldnt have to remember  of course I will go with the majority
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July 29th, 2003, 08:29 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Attack of the Ankle-Biters - Replacment player needed.
Quote:
Originally posted by Slick:
I see this game as much a research project as for fun. I also have no problems with majority decision. I vote for no limits on fighters.
Slick.
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Along those lines players may want to remain flexible during the game and be prepared to adopt new Gentlman Agreements.
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July 29th, 2003, 08:31 PM
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General
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Join Date: Jan 2003
Location: Atlanta, GA
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Re: Attack of the Ankle-Biters - Replacment player needed.
I'm in (FWIW).
I'll hold off on empire design (and upload) until I get something more firm on Intel.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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July 29th, 2003, 08:46 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Attack of the Ankle-Biters - Replacment player needed.
I actually would rather it were modded so that the agreement cannot be modified. I want every opportunity to exploit weaknesses and advantages in this system of limitation that have not yet been discussed or discovered. I want everyone to have that opportunity because I think it will make things more interesting, more active, more chaotic.
I'm in if the mod is enforced.
I vote no limits on Fighters, Satellites, or Mines. No Intel would allow us to focus more on the interesting limitations of ship building involved here, so I'll vote no Intel, but it's not a determining factor.
[edit: I'm in anyway, but I would like to see the changes made in the files.]
[ July 29, 2003, 19:52: Message edited by: Loser ]
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July 29th, 2003, 09:12 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Attack of the Ankle-Biters - Replacment player needed.
Its possible to enforce some limits without a mod, I think.
Move, say, Escorts, Colony Ships, Frigates and small transports to Propulsion. Edit the files so Ship Construction is bannable. Start the game, ban ship construction. You -should- start with all those ships available. Now change the files back. If I'm right- I'll test this later- they'll all stay.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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July 29th, 2003, 09:14 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Attack of the Ankle-Biters - Replacment player needed.
P-D, changing tech reqs requires using a mod. If you do not use the mod to play the game, the ships will move back to Ship Construction.
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