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  #1  
Old July 29th, 2003, 09:14 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

P-D, changing tech reqs requires using a mod. If you do not use the mod to play the game, the ships will move back to Ship Construction.
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Old July 29th, 2003, 09:22 PM

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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Hmm. Well, if that workaround doesn't work..

Well, the other idea doesn't work either. Though it might be interesting for another game. If you edit the max tech level down, then start a max tech game, then change everything back, the result is a max tech game..except you still have whatever tech you modded down available for research.
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Old July 29th, 2003, 09:24 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

It would still be best to just use a mod...
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Old July 29th, 2003, 09:29 PM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Quote:
Originally posted by Phoenix-D:
Hmm. Well, if that workaround doesn't work..

Well, the other idea doesn't work either. Though it might be interesting for another game. If you edit the max tech level down, then start a max tech game, then change everything back, the result is a max tech game..except you still have whatever tech you modded down available for research.
Yeah, this does sound interesting. Also you could modify the tech area.txt to change the "raise level" entries and then start a medium tech game. The result would be a medium tech game, but with selected techs advanced farther then normal.

As to whether we do this as a mod game or not. I really don't care, but I don't want to limit the field. I understand some people haven't quite got the hang of using the mod picker utility.

If we went with a mod though it would be an extremly simple one. I would only need to modify one file, the techarea.txt file.

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Old July 30th, 2003, 03:36 AM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Quote:
Originally posted by Slynky:
I'm in (FWIW).

I'll hold off on empire design (and upload) until I get something more firm on Intel.
Yeah, what he said. Intel?

Quote:
Originally posted by geoschmo:
Hmmm, well I can run some tests and see how they stack up. It's only room for three more launch bays over a frigate and it's slower becasue of the engine limit. I am thinking a couple dozen frigate wraships with one PDC each ought to be able to handle a large number of fighter. But I could be wrong. We could limit people to small fighters as well if we think they are going to dominate that badly. But I don't know. I could be wrong of course but fighters are just so suceptable to PDC, I just can't imagine them dominating anything.

Geoschmo
What am I missing here? The Fighter Bay has the "cargo" ability which means it counts towards the cargo limit. I think Transports make much better carriers than Frigates. They can carry more launch bays and more cargo bays. Maybe they won't dominate that much but I think they might shift the focus to making carrier fleets out of transports. This is kinda off from the original idea. Thoughts?

Slick.

[ July 30, 2003, 02:48: Message edited by: Slick ]
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Old July 30th, 2003, 04:00 AM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

I vote for the mod - mainly so I dont have to remember not to research a particular item

On intel - dont mind.

On racial traits - anything goes? What about the much talked about Talisman and AS. Will they have an even worse impact on the game with only little ships? I dont have the XP to comment. But if you are doing a small mod we could also agree to ditch certain other items.
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Old July 30th, 2003, 04:04 AM
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Default Re: Attack of the Ankle-Biters - Replacment player needed.

Quote:
Originally posted by Slick:
Maybe they won't dominate that much but I think they might shift the focus to making carrier fleets out of transports. This is kinda off from the original idea. Thoughts?

Slick.
I think that the fact that you are limited to frigates will make fighters a little more viable. I don't think having acces to transports is going to have any measurable impact whatsoever. Did you check out my later post where I ran the tests? Two frigates with one PDC each easily handled a transport full of small fighters. Almost no damage to the frigates at all.

I think anyone that tries to dominate this game by using transport carriers is making a big mistake. Fighters just are too weak to be used as a main offensive component. They are support.

That being said if you don't want them in we can ban them too. I think you are gonna wish you had them for other things, moving pop around, minelaying, sat laying, transport type stuff. But I have no problem disallowing them. You want to put it to a vote or shall I just make a ruling?

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