.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old July 29th, 2003, 09:29 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Attack of the Ankle-Biters - Replacment player needed.

Quote:
Originally posted by Phoenix-D:
Hmm. Well, if that workaround doesn't work..

Well, the other idea doesn't work either. Though it might be interesting for another game. If you edit the max tech level down, then start a max tech game, then change everything back, the result is a max tech game..except you still have whatever tech you modded down available for research.
Yeah, this does sound interesting. Also you could modify the tech area.txt to change the "raise level" entries and then start a medium tech game. The result would be a medium tech game, but with selected techs advanced farther then normal.

As to whether we do this as a mod game or not. I really don't care, but I don't want to limit the field. I understand some people haven't quite got the hang of using the mod picker utility.

If we went with a mod though it would be an extremly simple one. I would only need to modify one file, the techarea.txt file.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:56 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.