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  #1  
Old July 29th, 2003, 08:39 PM

Loser Loser is offline
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Default Re: Psychology mods? Increasing the role of troops?

That's a great goal.

Cook up the mod real quick and throw it on PBW.
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Old July 29th, 2003, 08:40 PM
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Fyron Fyron is offline
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Default Re: Psychology mods? Increasing the role of troops?

Quote:
Originally posted by KnidVermicious:
How do mines work then? Do they have a ram action? Could the mine mechanics be used on a planet to simulate booby traps, heavy defense, etc.?
Mines are special. They just do their warhead damage to vehicles entering the sector.
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Old July 29th, 2003, 08:42 PM

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Default Re: Psychology mods? Increasing the role of troops?

Question: If sattelite's had fast, long range missiles would that counteract the disadvantages of putting them on a planet (ie they will probably end up on the wrong side)

What is the max speed you can put on a missile?

Loser, I think you forgot the answer to "Can a ship ram a planet?" in your post.
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Old July 29th, 2003, 09:10 PM

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Default Re: Psychology mods? Increasing the role of troops?

"What is the max speed you can put on a missile?"

Unlimited, IIRC. Of course, even with unlimited speed it still won't move immediately, or for that matter go past its maximum range.
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Old July 29th, 2003, 09:12 PM
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Fyron Fyron is offline
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Default Re: Psychology mods? Increasing the role of troops?

Ships can ram planets.

Missiles can't move more than 255, certainly.
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Old July 29th, 2003, 09:23 PM

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Default Re: Psychology mods? Increasing the role of troops?

That would be, oh, the limit of the combat map? Or another too high for this variable.

Considering that they'll only ever -fire- at 20, that's effectively unlimited.
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Old July 29th, 2003, 09:25 PM
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Default Re: Psychology mods? Increasing the role of troops?

No, that is the max number of move points anything can have.

Give them a 21 range and they have no limit on how far they can travel.

[ July 29, 2003, 20:26: Message edited by: Imperator Fyron ]
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