Re: Colony Management
I try to look at each star system as if it were semi autonomous, even though in SE4 they aren't. Some planet has be the "system capital".
That planet should be able to build a ship that could be sent to other planets in the system quickly. It should be far enough away from warp points to make it difficult to attack from outside the system. It should have the spaceport, space station shipyards.
Put resupply facilities on any planets in a straight line between warp points. If the planet is one or two spaces away and you need a resupply base, make it a waypoint. Don't bury your shipyards and resupply bases in the far corner of the system.
I like to put a spaceyard on any planet that holds more than 10 facilities. You never know when you'll need a buch of ships in a hurry.
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