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July 30th, 2003, 09:14 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Colony Management
Quote:
Originally posted by Litcube:
Cool.
You were also mentioning before, you place a SY on every colony with more than 4 spaces?
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Yes. I try to get as much ship building capacity as possible. Overwhelming your enemies is the surest path to victory.
Quote:
When building monoliths, it is best to fill up the planet with regular miners first, then build one monolith and scrap one extractor at a time to change the planet over to monoliths.
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That is a micromanagement nightmare, and I do not recommend doing that unless you want to spend 4 hours on a turn once you get a large empire.
[ July 30, 2003, 20:16: Message edited by: Imperator Fyron ]
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July 30th, 2003, 09:22 PM
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Sergeant
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Join Date: Apr 2003
Location: Portland, Oregon
Posts: 268
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Re: Colony Management
One colony type I added was "Warehouse Colony" Not to be confused with "Whorehouse Colony" Mediocre resources, 1 shipyard for repair only, and lots of cargo. The premise is that this colony would pump out and store Weapons Platforms for future use and deployment; if I should need to dipatch a large transport to pick them up for deployment on the infidels planets. Could do the same for fighters too. Could get pricey if my WP's get obsolete!
I guess this could be called a "Military Outpost" also.
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July 30th, 2003, 09:58 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Colony Management
I've created "Storage Bases" (1 SY and the rest resource storage) and "Resource Colonies" (monoliths)...
I like to put a SY on every planet, no matter how insignificant, just because it provides a larger shipbuilding capacity and I don't have to worry when I go to the construction queues to multi-add a ship that I haven't turned off "planets (without shipyards)" in the build queues window and lose my selection  Why can't you select a group of SY's by clicking the first then shift-clicking the Last, and make control-clicking select one at a time?
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The Ed draws near! What dost thou deaux?
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July 30th, 2003, 10:36 PM
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Corporal
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Join Date: Mar 2003
Location: New Westminster, Canada
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Re: Colony Management
Awesome help, thanks guys.
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July 30th, 2003, 10:42 PM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
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Re: Colony Management
You may enjoy some of your questions explored in the Newbie FAQ:
17.3 Managing Your Economy
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August 1st, 2003, 01:12 AM
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Corporal
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Join Date: Apr 2003
Location: Arklahoma
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Re: Colony Management
Quote:
Originally posted by EvilGenius4ABetterTomorro:
One colony type I added was "Warehouse Colony" Not to be confused with "Whorehouse Colony"
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Bwuahahahaha!!
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No poor bastard ever won a war by dying for his country. He won it by making other bastards die for their country.
George S. Patton
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July 31st, 2003, 06:03 PM
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Sergeant
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Join Date: Apr 2003
Location: Portland, Oregon
Posts: 268
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Re: Colony Management
Whorehouse Colony: a planet with one big facility, a building with beds that give rest and relaxation to crew thus giving combat modifiers. Visiting ships must be careful on re-entry!
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