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  #1  
Old July 30th, 2003, 09:22 PM
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EvilGenius4ABetterTomorro EvilGenius4ABetterTomorro is offline
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Default Re: Colony Management

One colony type I added was "Warehouse Colony" Not to be confused with "Whorehouse Colony" Mediocre resources, 1 shipyard for repair only, and lots of cargo. The premise is that this colony would pump out and store Weapons Platforms for future use and deployment; if I should need to dipatch a large transport to pick them up for deployment on the infidels planets. Could do the same for fighters too. Could get pricey if my WP's get obsolete!
I guess this could be called a "Military Outpost" also.
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  #2  
Old July 30th, 2003, 09:58 PM
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Default Re: Colony Management

I've created "Storage Bases" (1 SY and the rest resource storage) and "Resource Colonies" (monoliths)...

I like to put a SY on every planet, no matter how insignificant, just because it provides a larger shipbuilding capacity and I don't have to worry when I go to the construction queues to multi-add a ship that I haven't turned off "planets (without shipyards)" in the build queues window and lose my selection Why can't you select a group of SY's by clicking the first then shift-clicking the Last, and make control-clicking select one at a time?
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  #3  
Old July 30th, 2003, 10:36 PM
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Default Re: Colony Management

Awesome help, thanks guys.
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Old July 30th, 2003, 10:42 PM

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Default Re: Colony Management

You may enjoy some of your questions explored in the Newbie FAQ:

17.3 Managing Your Economy
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Old August 1st, 2003, 01:12 AM

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Default Re: Colony Management

Quote:
Originally posted by EvilGenius4ABetterTomorro:
One colony type I added was "Warehouse Colony" Not to be confused with "Whorehouse Colony"
Bwuahahahaha!!
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Old July 31st, 2003, 06:03 PM
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Default Re: Colony Management

Whorehouse Colony: a planet with one big facility, a building with beds that give rest and relaxation to crew thus giving combat modifiers. Visiting ships must be careful on re-entry!
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Old August 1st, 2003, 07:55 PM
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Default Re: Colony Management

I like to create a 'system capital' type colony, where the spaceport, training facilities and system-wide improvement facilities will be located.
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