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  #1  
Old August 1st, 2003, 04:46 AM
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Eradan Eradan is offline
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Default Re: Warhammer 40K MOD

Originally posted by Kodos:
Quote:
For the most part:
-Each race has 3 bases, a Colony ship, and several ships. The exceptions being Necrons, Eldar, and Tyranids.
I can see what you're trying to do here and I like it, but is it actually possible to customize the set-up this way?

Kodos:
Quote:
-Radioactives have been renamed "Warp Resources" basically, and are used by most races to power their starships. Of course Necrons do not use this resource at all, and Chaos relies upon it heavily.
I've renamed "Psychic Technology" as "Warpcraft" and in my conception only Tzeentch and maybe the Slann will have it.
Remember the Slann? A lizard-man type race that appears in some of the early 40K novels, and the the predecessor game to BFG, something called "Starship Battles". In 40K, they're supposed to be, like the Eldar, a dying race but possessed of even more powerful psychic abilities. Not a Chaos breed per se, but loathed by the Imperium anyway. Anyhow, I was planning to put them in either as a Neutral, or as a regular race with very low repro and very hi research. Like the EldarAI, but even more so.
Other Neutrals I want to put in are the Saruthi, the Squats, and the Kroot. For the Saruthi who are big arachnids, I've already got a renamed Hevordah shipset which has just the right spider-creepy look to it.

Kodos:
Quote:
-The Imperium has been lumped into one empire, but can take SM Chapters as a kind of racial trait.
I can't imagine the Imperiumn set up any other way, but how are you going to represent the Space Marines? I mean which of the racial traits were you going to re-write to represent their influence? In my Version, they're just one of the troop types. I've already got an OK 128 bmp of an SM which is standing for the heavy troop type. Eventually tho, I'll probably change the mod over to one of the major mods that uses 5 troop types, and then the SM will become "TroopSmall",and tanks and Titans will take the medium and heavy slots.

Incidentally, what major MOD are you using , if any? I'm still working from the original rules, but I've played some of the major MODs, and there would be advantages to adopting some of their features, or even basing the whole 40K mod in one of them.

Eradan
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Old August 1st, 2003, 04:48 AM
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Default Re: Warhammer 40K MOD

A scenario will let you set up a planet-less start and/or include a number of custom ships from the beginning.
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Old August 1st, 2003, 05:49 AM
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Default Re: Warhammer 40K MOD

You can add racial traits ^__^.

And yeah, I remember the Slann, they where reborn in the new Necrons codex as the Great Old Ones. Im only including the major races although Degenerated Slann will apear as a neutral race. Other neutrals are Rogue Human Factions, Dark Eldar Pirates, Kroot Warbands, and other minor factions/races from 40k. I wont be including Tau, as we simply dont know enough about their ships to make a meaningfull raceset, or technology tree.
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Old August 1st, 2003, 11:59 PM
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Default Re: Warhammer 40K MOD

Posted by Kodos:
Quote:
I wont be including Tau, as we simply dont know enough about their ships to make a meaningfull raceset, or technology tree.
Enough is known enough about their culture to at least do a meaningful setup and General file. And their culture is the real drawing point, since the 40K universe is overloaded with races who are aggressive or xenophobic. The Tau fill a dramatic need and a strategic niche.

Granted, there's no tech tree for them, but then creating a completely 40K consistent tech tree is probably going to the hardest part of this. As far as the shipset goes, just looking at the models and illustrations on the official website, you can see the Tau ships have a certain blocky, utilitarian quality. The Piundron shipset in the original files has (to my eyes) a lot of the same quality. I'm using a renamed Piundron shipset as the Tau ships supplemented for more flavor by a few images from the web reshaped into 128bmps. I've already got a great one of a Tau "Crisis" battlesuit which I'm using as the TroopMedium in the set.

Of course using renamed shipsets isn't as cool as having the exact right images made by someone with genuine talent, but they're still a lot better than nothing. And while I'm waiting for those to appear, I'm gradually accumulating web images that are just fine when reworked. The trick so far has been finding images that were roughly square already, so they can be converted to the 128-128 format with distortion. When I finally get a decent cropping tool, I'll be able to use a wider variety of images than just square ones. Even so, I already have about 20 images that are genuinely good.

Eradan
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Old August 2nd, 2003, 03:45 AM
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Default Re: Warhammer 40K MOD

Eradan, do a search on Google for The GIMP. It is an open source graphic editor very similar to Adobe Photoshop.
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Old August 2nd, 2003, 06:09 AM
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Default Re: Warhammer 40K MOD

Imperator Fyron:
Quote:
Eradan, do a search on Google for The GIMP. It is an open source graphic editor very similar to Adobe Photoshop.
Thanks, but that's actually what I'm using. For some reason, I get an error message when I try to setup the cropping add-on. I'm sure it's no big deal; just another thing I have to get around to at some point....

Eradan
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