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August 1st, 2003, 04:48 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Warhammer 40K MOD
A scenario will let you set up a planet-less start and/or include a number of custom ships from the beginning.
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August 1st, 2003, 05:49 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Warhammer 40K MOD
You can add racial traits ^__^.
And yeah, I remember the Slann, they where reborn in the new Necrons codex as the Great Old Ones. Im only including the major races although Degenerated Slann will apear as a neutral race. Other neutrals are Rogue Human Factions, Dark Eldar Pirates, Kroot Warbands, and other minor factions/races from 40k. I wont be including Tau, as we simply dont know enough about their ships to make a meaningfull raceset, or technology tree.
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August 1st, 2003, 11:59 PM
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Private
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Join Date: Jan 2003
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Re: Warhammer 40K MOD
Posted by Kodos:
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I wont be including Tau, as we simply dont know enough about their ships to make a meaningfull raceset, or technology tree.
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Enough is known enough about their culture to at least do a meaningful setup and General file. And their culture is the real drawing point, since the 40K universe is overloaded with races who are aggressive or xenophobic. The Tau fill a dramatic need and a strategic niche.
Granted, there's no tech tree for them, but then creating a completely 40K consistent tech tree is probably going to the hardest part of this. As far as the shipset goes, just looking at the models and illustrations on the official website, you can see the Tau ships have a certain blocky, utilitarian quality. The Piundron shipset in the original files has (to my eyes) a lot of the same quality. I'm using a renamed Piundron shipset as the Tau ships supplemented for more flavor by a few images from the web reshaped into 128bmps. I've already got a great one of a Tau "Crisis" battlesuit which I'm using as the TroopMedium in the set.
Of course using renamed shipsets isn't as cool as having the exact right images made by someone with genuine talent, but they're still a lot better than nothing. And while I'm waiting for those to appear, I'm gradually accumulating web images that are just fine when reworked. The trick so far has been finding images that were roughly square already, so they can be converted to the 128-128 format with distortion. When I finally get a decent cropping tool, I'll be able to use a wider variety of images than just square ones. Even so, I already have about 20 images that are genuinely good.
Eradan
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August 2nd, 2003, 03:45 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Warhammer 40K MOD
Eradan, do a search on Google for The GIMP. It is an open source graphic editor very similar to Adobe Photoshop.
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August 2nd, 2003, 06:09 AM
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Private
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Join Date: Jan 2003
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Re: Warhammer 40K MOD
Imperator Fyron:
Quote:
Eradan, do a search on Google for The GIMP. It is an open source graphic editor very similar to Adobe Photoshop.
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Thanks, but that's actually what I'm using. For some reason, I get an error message when I try to setup the cropping add-on. I'm sure it's no big deal; just another thing I have to get around to at some point....
Eradan
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