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August 6th, 2003, 03:03 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Do starbases need supplies?
Bases have infinite supplies, so ships fleeted with them get completely filled up.
Many people (MM included) did not like the ability to build a cheap base in enemy territory to resupply entire fleets in just 3 turns or so.
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August 6th, 2003, 03:37 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: Do starbases need supplies?
Quote:
Originally posted by Ack:
Actually, it would be a nice feature if a base could resupply some limited amount of supplies per turn. At a rate significantly faster than a solar panel, but still limited.
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A work around could be to make bases not have unlimited supplies. They would need some supply storage to fire their weapons, and would only share evenly with other ships. As I recall, the unlimited supply is in the base hull settings in vehicles.txt.
Without engines, it won't suck down it's supplies like a ship. But if it shares supplies often, and gets into combat often, it will need a visit from a supply ship. Probably several, to refill it's supply. Or use solar panels.
[ August 06, 2003, 02:39: Message edited by: Arkcon ]
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August 6th, 2003, 04:40 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Do starbases need supplies?
The latest P&N v3 for PBW does this sort of thing, but a bit more extreme.
Bases have limited supplies, but a significant supply storage ability.
Resupply depots were also removed, so bases with solar panels become your source of supplies.
In order to keep a big fleet moving, you will need to have a significant investment in support structures. Should slow down attacks a bit, and help defenders recover from a loss, IMO.
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