|
|
|
 |

August 3rd, 2003, 08:05 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Mod - "Economies of Scale"
__________________
Let the game begin!
Green bug from outa space!
|

August 3rd, 2003, 07:41 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: New Mod - "Economies of Scale"
Those 25 destroyers cost a lot more to maintain than one Battleship though.
|

August 3rd, 2003, 11:36 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: New Mod - "Economies of Scale"
I did think about it some more, and the squared vs. square root does seem a bit excessive, so now the build costs only follow a 1.5 power progression - in the end, that means a starbase costs about 1/4 of what it did in previous Versions of the mod. Happy now Taera? 
__________________
The Ed draws near! What dost thou deaux?
|

August 4th, 2003, 10:45 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Mod - "Economies of Scale"
 sure  i might even play it... how smart is the AI for it?
__________________
Let the game begin!
Green bug from outa space!
|

August 4th, 2003, 03:54 PM
|
Colonel
|
|
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New Mod - "Economies of Scale"
That sounds great Ed. I don't think you should mess with the mothballing cost. The way it works now reaches that level of 'realism' that you were going after and I don't think the mothballed Armada of LC is going to break it.
|

August 4th, 2003, 04:24 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: New Mod - "Economies of Scale"
Quote:
Originally posted by Taera:
sure i might even play it... how smart is the AI for it?
|
With no testing to back it up I would guess the AI would do allright. They might get tied up building some expensive ship designs, but the lower per Kt maintenance should help them out long term. The biggest effect will be they won't be able to react to changing situations in the game, but they don't really do that anyway.
Maybe move the space yards up in the AI research que to help clear up those long wait times for the ships being built.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

August 4th, 2003, 04:32 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: New Mod - "Economies of Scale"
Quote:
Originally posted by Taera:
sure i might even play it... how smart is the AI for it?
|
I didn't make any AI files because I don't care for that sort of thing; the stock AI's probably wouldn't work all that well as they tend to build only the largest ship size they've researched.
We could start a PBEM game, or a PBW game if PBW comes back Online soon...
Quote:
Originally posted by Loser:
That sounds great Ed. I don't think you should mess with the mothballing cost. The way it works now reaches that level of 'realism' that you were going after and I don't think the mothballed Armada of LC is going to break it.
|
So you think I should set the unmothball cost back down to 20%? I don't know, I was really thinking of a mothballed armada of ES... mothballing such a small ship really takes away the whole balance since you get the huge fleets (albeit not for long) without having to pay maintenance on them!
__________________
The Ed draws near! What dost thou deaux?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|