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  #1  
Old February 27th, 2001, 05:02 AM

Aussie Gamer Aussie Gamer is offline
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Default Re: Shipyard Mod Idea

I like the idea of linking ship yards. It makes sense to me as well.

Good luck!
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  #2  
Old February 27th, 2001, 06:35 AM

Lupusman Lupusman is offline
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Default Re: Shipyard Mod Idea

I don't believe you can restrict a space yard component in that way. It's either there or not, you can't make it depend on if something else is accompanying it. At least I can't think of a way to do it.

But what's the difference of what you suggest (using multiple bases) and if you make it into one huge base instead? (Because that obviously can be done)
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Old February 27th, 2001, 07:02 AM
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raynor raynor is offline
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Default Re: Shipyard Mod Idea

quote:
Originally posted by Lupusman:
But what's the difference of what you suggest (using multiple bases) and if you make it into one huge base instead? (Because that obviously can be done)


Well.. originally, I had my head in the clouds day dreaming and was thinking about how cool it would be if the shipyard spanned a total of four sectors. Clearly that is impossible if not quite a bit silly. After all, you don't want a shipyard to take up more than a huge planet.
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Old February 27th, 2001, 08:21 AM

Darwin Darwin is offline
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Default Re: Shipyard Mod Idea

Slightly off topic but, it gives me an idea. I don't want it in the actual game but MM has hinted after bug fixes are complete they will add things to the game to make more complex and customizable mods. How about facilities that take up more space than just one slot.
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