.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 13th, 2003, 08:08 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Bio-Psych Mod v1.16

Quote:
After all this bonus stacking talk, I wonder: If a facility has a +40 bonus X/-40 penalty Y and then you have another facility tha has a +10 bonus Y do you end up with +40X/+10Y or +40X/-30Y? I assume it is the latter, which sucks
Now with Facilities, only the highest bonus is used; there is no stacking, sadly. Add a facility -500% minerals production and one with +10% minerals production to a planet, and it will get +10%, with the -500% ignored. You can still partially get the effect you want (assuming negative values actually work for these abilities, needs testing) because the planet will get the penalty unless you build an appropriate bonus facility.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #2  
Old August 18th, 2003, 03:06 PM

KnidVermicious KnidVermicious is offline
Corporal
 
Join Date: Jun 2003
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
KnidVermicious is on a distinguished road
Default Re: Bio-Psych Mod v1.16

I ran some tests over the weekend. Negative modifiers do not work for planet or system wide facilities. At least the resource generation type modifiers, anyway.

I think I'll work around this by dropping the Secret Police HQ entirely. I'll have a Propaganda Center that gives minor boosts system-wide to all resource generation (Intel, Research, Min, Rad, Org) and a War Morale Center (name?) that gives a minor system wide boost to combat and damage. By minor I mean 2,3,6%.
Reply With Quote
  #3  
Old August 18th, 2003, 03:28 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: Bio-Psych Mod v1.16

What about facilities that lower environmental conditions or happiness?
Reply With Quote
  #4  
Old August 18th, 2003, 03:31 PM

KnidVermicious KnidVermicious is offline
Corporal
 
Join Date: Jun 2003
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
KnidVermicious is on a distinguished road
Default Re: Bio-Psych Mod v1.16

Good point. I didn't try those. No existing facilities that I've seen have negatives, so maybe they don't work either. I'll see if I can test it tonight.
Reply With Quote
  #5  
Old August 18th, 2003, 04:49 PM

KnidVermicious KnidVermicious is offline
Corporal
 
Join Date: Jun 2003
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
KnidVermicious is on a distinguished road
Default Re: Bio-Psych Mod v1.16

Bio-Psych Mod v1.1

Text1061218097.txt

Data1061218046.zip
Reply With Quote
  #6  
Old August 18th, 2003, 07:06 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Bio-Psych Mod v1.16

Negative conditions modifiers will work (as well as negative values); and they should stack with positive facilities. This is because multiple facilities of this type add together.

Negative system happiness abilities are ignored. However, negative planet happiness abilities do work. But, if any positive happiness facility exists (planet or system IIRC), then the positive takes effect, and the negative is ignored. This is because only the best happiness facility can affect a planet; extras have no effect.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #7  
Old August 18th, 2003, 07:18 PM

KnidVermicious KnidVermicious is offline
Corporal
 
Join Date: Jun 2003
Posts: 96
Thanks: 0
Thanked 0 Times in 0 Posts
KnidVermicious is on a distinguished road
Default Re: Bio-Psych Mod v1.16

So a Secret Police HQ could give + to Intel and minus to Happiness on a planet. Would the penalty to happiness counteract the bonus to Intel?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:06 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.