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August 13th, 2003, 08:08 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Bio-Psych Mod v1.16
Quote:
After all this bonus stacking talk, I wonder: If a facility has a +40 bonus X/-40 penalty Y and then you have another facility tha has a +10 bonus Y do you end up with +40X/+10Y or +40X/-30Y? I assume it is the latter, which sucks
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Now with Facilities, only the highest bonus is used; there is no stacking, sadly. Add a facility -500% minerals production and one with +10% minerals production to a planet, and it will get +10%, with the -500% ignored. You can still partially get the effect you want (assuming negative values actually work for these abilities, needs testing) because the planet will get the penalty unless you build an appropriate bonus facility.
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August 18th, 2003, 03:06 PM
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Corporal
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Join Date: Jun 2003
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Re: Bio-Psych Mod v1.16
I ran some tests over the weekend. Negative modifiers do not work for planet or system wide facilities. At least the resource generation type modifiers, anyway.
I think I'll work around this by dropping the Secret Police HQ entirely. I'll have a Propaganda Center that gives minor boosts system-wide to all resource generation (Intel, Research, Min, Rad, Org) and a War Morale Center (name?) that gives a minor system wide boost to combat and damage. By minor I mean 2,3,6%.
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August 18th, 2003, 03:28 PM
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Colonel
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Join Date: Mar 2002
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Re: Bio-Psych Mod v1.16
What about facilities that lower environmental conditions or happiness?
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August 18th, 2003, 03:31 PM
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Corporal
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Join Date: Jun 2003
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Re: Bio-Psych Mod v1.16
Good point. I didn't try those. No existing facilities that I've seen have negatives, so maybe they don't work either. I'll see if I can test it tonight.
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August 18th, 2003, 04:49 PM
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Corporal
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Re: Bio-Psych Mod v1.16
Bio-Psych Mod v1.1
Text 1061218097.txt
Data 1061218046.zip
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August 18th, 2003, 07:06 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Bio-Psych Mod v1.16
Negative conditions modifiers will work (as well as negative values); and they should stack with positive facilities. This is because multiple facilities of this type add together.
Negative system happiness abilities are ignored. However, negative planet happiness abilities do work. But, if any positive happiness facility exists (planet or system IIRC), then the positive takes effect, and the negative is ignored. This is because only the best happiness facility can affect a planet; extras have no effect.
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August 18th, 2003, 07:18 PM
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Corporal
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Join Date: Jun 2003
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Re: Bio-Psych Mod v1.16
So a Secret Police HQ could give + to Intel and minus to Happiness on a planet. Would the penalty to happiness counteract the bonus to Intel?
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